A Warping of the Blood - Full

Isida Kep'Tukari said:
Psst! Erekose! We're waiting on Scinathar's character sheet!
im workin on it! tax time in canada, so i'm rushin to get it in by the deadline (i get money :) <- you'd think that would entice me to do it sooner....)

should have him up tonight... tomorrow? very soon promise. (prelim up now)
 

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ender-wiggin, I need your preliminary equipment list ASAP or I'm going to make it up and you might not like it!

Erekose - Silly taxes. But at least you get some $$$. Hey, at least you're within two time zones of me now, so when you say tomorrow I don't have to calculate a 7-hour +/- difference... You still have Scinathar's classes as mojh 1/winter witch 1. You have some more levels to play with now! ;)
 

ender-wiggin - An AE character gets two feats at first level. In your case, since you have a true name, you get a talent and a ceremonial feat (or a regular feat and a ceremonial feat).
 



ender-wiggen, I tried to help expediate your character by doing a few things... I didn't do attacks and damage, and you'll probably want some more stuff, but here's what I have.

Ra-Pharod
Truename - Targomenrisitacor
Male Giant (1) Greenbond (4)
Height: 7'6"
Weight: 408 lb
Skin: Tanned
Eyes: Black
Age: 134


Attributes
Str: 16 (+3) [5 points, 2 race, 1 racial class]
Dex: 10 (+0) [4 points, -2 race]
Con: 14 (+2) [6 points]
Int: 12 (+1) [4 points]
Wis: 18 (+4) [10 points, 1 level, 1 racial class]
Cha: 11 (+0) [3 points]


Hit Dice: 4d6 + 1d10 + 10
HP: 37 (6 + .75*18 + .75*10 + 10=)
AC: 10
Initiative: +0
BAB: +2
Melee: +4 [+3 base, +1 Strength]
Ranged: +3 [+3 base, +0 Dex]
Speed: 30’
Hero Points: 0

Saves
Fort: +6 [+4 base, +2 Con]
Ref: +1 [+1 base, +0 Dex]
Will: +8 [+4 base, +4 Wis]

Attacks-Weapons: (incomplete)
Dagger: +4 [+4 Melee, 1d4 +1 damage [+1 Strength], 19-20/x2, P]


Feats:
Fast Healer (1st, talent)
Focused Healing (1st, ceremonial)
Peaceful Mage (3rd)


Skills: (38/8)
Concentration +10 (8)
Heal +12 [8 ranks, +4 Wis, +2 synergy, +2 healer’s kit]
Knowledge (Giants) +9 [8 ranks, +1 Int]
Knowledge (Nature) +9 [8 ranks, +1 Int]
Listen +8 [4 ranks, +4 Wis]
Spellcraft +7 [6 ranks, +1 Int]
Survival +8 [4 ranks, +4 Wis]



Languages - Common, Giant, (Sylvan/one floating)

Racial qualities: Speak common and giant; +2 Str, -2 Dex, +2 Diplomacy and Sense Motive, +2 to Craft skills, Knowledge (giants) as a class skill, proficient in simple weapons, light armor and shields, +1 Str, +1 Wis.

Class Abilities: Nature Sense, Nature's Gift (lesser) [+2], Infuse with Life (2d8+4), Trackless Step

Spells per day 4/4/2
DC +4

Spells Readied
0th – 8
1st – 5 plant armor
2nd – 4

Possessions: (incomplete)
MW Maul – 324gp (24 lbs)
6 heavy javelins – 12gp (24 lbs)
+1 green chain shirt – 1,250gp (25 lbs) [This chain shirt has been treated with a durable green paint.]
Backpack – 2gp (2 lbs)
Bedroll – 1 sp (5 lbs)
Flint and steel – 1gp
Fishhook and fishing net – 4gp, 1sp (5 lbs)
Hooded lantern – 7gp (2 lbs)
10 flasks of oil – 1gp (10 lbs)
10 days’ worth of trail rations – 5gp (10 lbs)
Wooden Bracer of Tem'nar: This stiff oaken bracer fits tightly to the wearer's arm. Upon command (command word - "Oak Tree" in Draconic) the bracer slowly begins to transform. The transformation takes one full round. Pieces of wood seem to fold out of it until a full shield sits attached in place of the bracer. Etched into the surface of the shield is the symbol of Tem'nar, at twined circle surrounding a strong oak tree. This shield provides a +2 shield bonus while conferring no armor check penalty, spell failure chance, or maximum dexterity. Each use drains a charge from the bracers eventually they will become brittle and break off. The shield lasts for 2 hours/charge. Normally they are made with 50 charges. Rumor tells of a companion bracer for the other arm which grows into a suit of bark armor for the wearer.
Faint Conjuration; Caster Level: 2nd; Craft Charged Item, plant armor; Price: 1700gp.
Bag of Clay Stones: This small tan leather bag contains small round clay bullets. 3/day when the user reaches into the bag they can draw out a stone. The stone can be thrown as a mudball spell, becoming a ball of mud as it flies towards its target.
Faint Evocation; Caster Level 1th; Craft Constant Item, mudball; Price: 1200gp.
Hand of the Suffering Healer – This glove lets the wearer use lesser transfer wounds five times per day. It looks like a simple leather glove with a sun stitched on the back in gold thread. (Constant item.) 2,000gp. (1st level spell * 1st level caster * 2,000gp.)
Amulet of spell knowledge – analyze – This red iron amulet is in the shape of a lens. The user can ready this spell as if it were on his class list. 1,000gp
2 potions of lesser battle healing – 600gp
1 potion of see invisibility – 600gp

Money left over
293gp, 3sp

Wearing/Carrying


Attached to pack saddle



Appearance/Background/Personality: (incomplete)
 

Equipment is fine.

Once approved, I'll modify the master character post, and choose spells.

Background/Appearance/History:

Ra Pharod was 92 years at the time. He could remember rather vividly – it was the arm that disturbed him the most. Some ungodly creature had been attached instead, and the combination made the young giant’s head spin and stomach turn. The fight had been brief; more words were tossed than spells.

Vile words, the darkbond had said. Hissed, rather, in a most inhumane manner. A few moments later, Pharod was badly wounded, both arms bleeding from repeated fighting with the dark one’s minions. He knew it wasn’t a fight he could win, but rather than stand by the grove, he fled.

He fled until his legs were stone and jelly at the same time; and then ran some more. There was terrible sensation in his chest; was he wounded there? He searched for an entry wound and couldn’t find one. Had it been a spell? Pharod realized later that the feeling was shame.

Months later, his forest was defiled and Pharod didn’t know how to reclaim it, only that he must, or not only his life would have been a waste, but the culmulative lives within the forest would have been subjected to an evil of unfathomable darkness. It was not something Pharod could live with. Or die with. Reclaim it he must, but where to start? That was the real question.

Balthazar found him in a most unkempt state, wandering the streets of Jerad drunk and feverish. His faen friend was most interested in Pharod’s tale; never had he seen him in such bad shape. Pharod’s dark hair had grown to unpresentable lengths and the loose clothing Pharod wore were now rags from use. He hadn’t washed in days. Weeks, maybe. He owned no home and shared no friends. As far as his belongings; what he could sell, he had long since sold. What was too sacred to sell, he had hidden in the trunk of a tree on the outskirts of town. He didn’t know whether it was still there, but he didn’t care much...
 




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