A Warping of the Blood - Full

Isida Kep'Tukari said:
Well, I mean you take racial levels to kind of explore your "loresong faen-ness," then one day you decide to become a spryte. I don't object to it, I just want it explained in the backstory.
Not to worry! I just figured out if I do take the levels in LF, then I won't have the necessary feat to metamorphose at the right level any more. So I'll start out as an LF and maybe become a Spryte during the game (which I guess opens Vayj up to the possibility of LF Evolved levels if there are those and he sides with the dragons).
 

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Oh, I want in!

I bought AE a few weeks ago and have looked for a game since. And now that PtP just ended it's the perfect time to join a new one.

I think I'll make an Oathsworn, probably Dracha, if that would fit.

Btw, unless they were added after AE, faen doesn't have Racial levels, just Evolved ones.
 


Actually Rystil and Isida, I think that the Loresong (and quickling) levels are only evolved levels. The sprytes are the only one of the Faen races that have actual racial levels and all three then have evolved levels.

So you could have:
Loresong (3-evolved), spryte (3), Spryte (3-evolved) eventually, but Isida you mentioned you have to be 6th before taking evolved levels. (though my playtesters copy of AE says 3, but given that it is going to be an in game thing as always GM sets the rules)
 

Hmm.. so my options are a Mojh 2/Witch 1/Elemental Scion or a Mojh 3/Witch 2.... both are very tempting but I think the latter gives me the opportunity to take evolved levels at the first opportunity in game so I'll go with that.
 


First draft of Scinathar's update, I moved around some stats and changed a feat then updated him. Needs equipment and background still

Scinathar
Truename:
Scormrynix
Mojh 1/ Winter Witch 1

Experience:13,000/16,500

Str: 10 (+0)
Dex: 16 (+3)
Con: 12 (+2)
Int: 16 (+3)
Wis: 16 (+3)
Cha: 8 (-1)

Class and Racial Abilities:
  • +2 racial bonus to balance checks
  • +2 knowledge (runes), forgery
  • Darkvision 60'
  • +2 Natural AC
  • Innate Magical Ability: Detect Magic at will; lesser beastskin, touch of fear, destructive grip, share armor 1/day; levitate 2/day
  • Sense the Unseen
  • free use of the Dragon Spell Template
  • Cast Spells: requires material components and verbal and somatic components. With 1 component missing spells take double the casting time, with all components missing spells take quadruple the casting time.
  • Witchery: Cold Resistance 20
  • Manifestations: Freezing Word (Fort save DC 14, balance DC 14) 6/day, Range: 30ft, Duration: 20 minutes

Hit Dice: 3d8 + 2d6 + 5
HP: 35, dying -2, dead -12
AC: 15 (+3 Dex, +2 natural armor)
Init: +3 (+3 Dex)
Speed: 30ft.

Saves:
  • Fortitude +2 [+1 base, +1 Con]
  • Reflex +4 [+1 base, +3 Dex]
  • Will +9 [+6 base, +3 Wis]
BAB: 3; Grapple: +3
Melee Atk +3: Morningstar - 1d8+5 damage/x2 crit, piercing/blunt, 8 lbs
Ranged Atk +7: Light Crossbow w/ 20 bolts - 1d8+1 damage, 19-20/x2 crit, range increment 80ft, piercing, 6 lbs

Skills: (44 sp, 8/4)
  • Balance +9 [4 ranks, +3 Dex, +2 racial]
  • Concentration +9 [8 ranks, +1 Con]
  • Knowledge (arcana) +11 [8 ranks, +3 Int]
  • Spellcraft +11 [8 ranks, +3 Int]
  • Knowledge (runes) +13 [8 rank, +3 Int, +2 racial]
  • Forgery +7 [+3 Int, +2 racial]
  • Search +6 [3 ranks, +3 Int]
  • Wilderness Survival +8 [5 ranks, +3 Wis]
Feats:
  • Resistance to Magic [Talent]
  • Intuitive Sense [1st]
  • Sense the Unseen [Racial]
  • Energy Mage (Cold)[3rd]
Languages: Common, Litorian, Draconic, Faen

Spells per day - 4/3/1, base save DC 13+spell level; Caster Level 4.
  • 0th - (4) contact, sense thoughts, read magic, web splat (grimoire 2)
  • 1st - (4) unhand (grimoire 2), obscuring mist, blast of cold (grimoire 2), cloud the mind (grimoire 2)
  • 2nd - (1) mark of frost (grimoire 2)

Equipment: 9000gp
  • Light Crossbow+1 w/ 20 bolts
  • Morningstar
  • 2 Daggers
  • Alchemist's Frost
  • Potion Healing (equivalent cure light wounds price)
  • Traveler's Clothes
  • backpack
  • 2 belt pouches
  • dirty crimson cloak w/ hood
  • map case
  • waterskin
  • 10 pieces of chalk
  • 6 days rations
  • witchbag
  • diamond dust (8 uses, 200gp)
  • ring of protection +1
  • amulet of spell knowledge (e
    [*]


Money
33gp, 17sp, 20cp

Appearance: Scinathar is a Mohj. It's neither male or female. It stands almost 6' tall, and by all glances of his skinny, blue-green scales most would assume it weighs close to 140 or 150, but who knows (besides the gods). It's limbs are long and gangly looking, and it has long fingers good for manipulating hand held objects. Across its head and down its back is a ridge of sharp, dark blue scales that set it apart from other mohj, and its green scales have a slight, blue tint to them. The transformation was a success, but Scinathar looks different than other mohj. Some speculate it's destined for greatness, others say its destined to bring down a great travesty upon the land. Scinathar doesn't know which; it just wants to find its place and survive. It's teeth are razor sharp, capable of doing tremendous damage. It has a tounge that slithers out, almost like a snake. This startles many non-mohj, who don't understand and never will.

It wears a long brown cloak, dirty to try and make itself look poor so others won't bother it. It walks with a walking stick that's as tall as it is. Scinathar doesn't talk to much, unless spoken to directly. Scinathar doesn't understand large cities or customs of large gatherings. Not even as a human previous did it understand why people gravitate towards gatherings.

Scinathar is puzzled even more by this hidden inclination that has caused it to travel north, where people are gathering because of these rumors of rare metal and mysterious magics playing around up there. Something calls, perhaps something powerful, and Scinathar wants to find out what that something is.

Scinathar also wants to try and discover, for itself, how it is that mohj came to be in the first place. Scinathar knows it may take it's entire lifetime to understand this.

Personality: Scinathar, upon the transformation, really does see everybody else as vastly different. Everyone is nonmohj. He is mohj. It's that simple. When it refers to other nonmohj, it will make a reference like man-person or giant-guard or faen-person, or sometimes simply nonmohj. The mojh knows it's looks offsets others, and part of it is curious about that, and part of it loves that. Scinathar doesn't see the use of long conversations, so when it speaks it is too the point, and it's tone may come off commanding. It's not intentional, its just that small talk doesn't impress the mojh, and it sees it as a waste of time.

Background: Will detail his adventures soon.
 
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So, that means I can't have them? Hmm...the spryte racial levels still give silly SLAs and not caster level increases right? I think if I won't be able to get any of the faen levels for at least two more levels ('til 6, and even then only if the group sides with the dragons, unlikely with a giant in it), I may just be a spryte and not take any racial nor evolved levels. Was Erekose also right about the level 3 thing?
 

All +1 spell levels are just that, actual +1 spell levels, including spells known and per day and stuff. The spryte racial levels have one +1 spell level at 2nd level.
 

Isida Kep'Tukari said:
All +1 spell levels are just that, actual +1 spell levels, including spells known and per day and stuff. The spryte racial levels have one +1 spell level at 2nd level.
Okay, that's somewhat better than in AU when they gave +1 spell level for none of the three levels, but still not such a good plan for a magister :)
 

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