A Warping of the Blood - Full

Looking to the future, you can only take spryte evolved levels if you take all spryte racial levels first. so if you wanted to be ready to take those evolved ones at the first possible opportunity, then you would want to start with all those racial levels. Not sure if you want to go that way though, just fyi.
 

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Erekose13 said:
Looking to the future, you can only take spryte evolved levels if you take all spryte racial levels first. so if you wanted to be ready to take those evolved ones at the first possible opportunity, then you would want to start with all those racial levels. Not sure if you want to go that way though, just fyi.
Thanks for the advice Erekose :). I actually knew that, but I also know that the Spryte racial levels are a really terrible choice for a Magister, so I've just abandoned the hope of ever getting any Evolved levels :(
 


Ok, here's what I have of my character so far, I changed my mind and made him a ritual warrior instead of oathsworn.

[sblock]Ke'ch'rhal
Truename - ...
Male Dracha 3 Ritual Warrior 2
Height: 6'3"
Weight: 210lbs
Scales: Red, with dark crest
Eyes: Yellow
Age: 20


Attributes
Str: 18 (+4)
Dex: 14 (+2)
Con: 18 (+4)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 8 (-1)


Hit Dice: 2d10 + 3d8 + 20
HP: 55
AC: 22 [10 + 3 natural + 4 armor + 3 shield + 2 Dex]
Initiative: +2
BAB: +3
Melee: +7 [+3 base, +4 Strength]
Ranged: +5 [+3 base, +2 Dex]
Speed: 40’ [with Fleet of Foot feat]
Hero Points: 0

Saves
Fort: +8 [+4 base, +4 Con]
Ref: +4 [+2 base, +2 Dex]
Will: +6 [+4 base, +2 Wis]

Attacks-Weapons:
Swordaxe: +9 [+7 Melee + 1 Weapon Focus + 1 Masterwork, 1d8 +6 damage [+4 Strength + 2 Dire], 19-20x3, S]
Bite: +7 [+7 Melee, 1d6 +4 damage [+4 Strength], x2, P]
Composite Longbow: +6 [+5 Ranged + 1 Masterwork, 1d8 +4 damage [+4 Strength], x3, P, 110' range] (ignore 2 points of armor bonus)


Feats:
Fleet of Foot (ceremonial) [1st level]
Defensive Move [1st level]
Exotic Armor Proficiency [1st level ritual warrior]
Heavy Exotic Weapon Proficiency [3rd level]


Skills:
Climb +6 [2 ranks, +4 Str]
Concentration +12 [8 ranks, +4 Con]
Jump +6 [2 ranks, +4 Str]
Knowledge(ceremony) +8 [6 ranks, +2 Int]
Knowledge(dracha) +6 [4 ranks, +2 Int]
Listen +8 [6 ranks, +2 Wis]
Spot +10 [8 ranks, +2 Wis]
Survival +6 [4 ranks, +2 Wis]


Languages - Draconic, Common, (two more)

Racial qualities: Speak Draconic and common; Darkvision 60'; +2 natural armor; +2 Con, -2 Cha.

Class Abilities: +1 natural armor; Flight (average); Bite Feat; Bonus Feat; +3 Str, +2 Con; Combat Rites: 5/2/-/-.

Possessions: (4385 gp left)

Wearing/Carrying
Masterwork dire swordaxe - 15 lbs [1120 gp]
Masterwork mighty(+5) composite longbow - 3 lbs [700 gp]
Masterwork devanian chain shirt +1 (+4 AC, max Dex +8, check penalty 0) - 20 lbs [1550 gp]
Masterwork devanian heavy shield +1 - 12 lbs [1225 gp]
40 Bodkin arrows - 6 lbs [20 gp]

Appearance:
Ke'ch'rhal has yellow eyes and his scales are red, with a much darker, almost black horned crest running down from the top of his head, along his back and halfway down the tail. He has a pattern of short sharp horns in the same dark red color across his skull.

Personality:
Ke'ch'rhal is dedicated to improving himself, and to proving his worth; to himself, other dracha, the dragons, or whoever happens to be nearby. He always tries to stay self-sufficient if possible, and if ever forced to accept someones aid, he makes sure to repay the debt in full.

Ke'ch'rhal doesn't have much humor and tends to look obliviously at someone who makes a joke, failing to get the point of it. When faced with an obstacle, Ke'ch'rhal will typically try the most direct rout first, and only if that fails try to think of a way around it. When he has time over, Ke'ch'rhal tends to use it to practise his combat moves and stances for hours on end.[/sblock]

Btw, does AE still require a generic +1 to items before you can add other magical abilities?
 


So as I am working out the stats for my unfettered Spryte, (Lord) Balthazar d'Still y Aybara de Silva, I am becoming increasingly concerned that I wont be able to do enough damage. It looks as though he will have a good AC and attack bonus, but that his damage will be at best d4 +1.

I am wondering if anyone can suggest an allowed feat that he can use to increase his damage. I would use Power Attack, but with the -4 Str for being a Spryte, I cant justify the 13 Str to qualify. (However if you are willing to waive the requirement Isida Kep'Tukari??)

Thank you for any help. :D
 

RillianPA said:
So as I am working out the stats for my unfettered Spryte, (Lord) Balthazar d'Still y Aybara de Silva, I am becoming increasingly concerned that I wont be able to do enough damage. It looks as though he will have a good AC and attack bonus, but that his damage will be at best d4 +1.

I am wondering if anyone can suggest an allowed feat that he can use to increase his damage. I would use Power Attack, but with the -4 Str for being a Spryte, I cant justify the 13 Str to qualify. (However if you are willing to waive the requirement Isida Kep'Tukari??)

Thank you for any help. :D
Hmmm...Sprytes don't usually have high damage outputs, just attack bonus and AC + the Sneak Attack. ;)

Aybara? Like Perrin? I didn't know that faen names work that way ;)
 

I'm afraid I'm not going to drop the Str requirement on Power Attack, RillianPA. But have you thought about Compensate for Size? Or about First Strike? Or as much sneak attack as you can handle?
 

How do we do Magic Items? Do I just build 'em out of AU and purchase them? Do we get them out of the DMG. I see AE NPCs with Cloaks Of Resistance, but AU doesnt seem to allow for them. Are the Weapon Ability Prices all the same?

I would love some input. :)
 

hero4hire said:
How do we do Magic Items? Do I just build 'em out of AU and purchase them? Do we get them out of the DMG. I see AE NPCs with Cloaks Of Resistance, but AU doesnt seem to allow for them. Are the Weapon Ability Prices all the same?

I would love some input. :)
AU says to use the DMG for bonus-type items, and the AU rules for items that mimic a spell ;)
 

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