A Warping of the Blood - Full


log in or register to remove this ad


Jolmo said:
Of course it is. :D Couldn't pass on some Twinkishosity after all :p
Hurray! Vayj feels safe knowing that the only weapon more twinkish than Spiked Chain shall be wielded in the hands of this mighty warrior to defend him :D
 

Okey dokey! Vayj is all set; posted on the Rogue's Gallery and an e-mail sent out with his history (I like to keep my characters' history a secret unless I choose to reveal it in character, just to keep things interesting; I hope you guys don't mind).
 

I made a few single-use items with a ritual warrior flavor and thought I'd ask if there's any chance of halving the price if I have to use up a ritual of the same level as the spell level when I use them. (Not for 0-level ones obviously)

The items are compressed into the sblock below for those who wants to see them.[sblock]Acrobatics (+5 competence bonus to Balance, Climb, Jump, and Tumble for 10 minutes) - A small crystal, created by Akashics to contain the instinctual memories of great acrobats, is consumed by the warrior in a ritual which lets him assimilates the memories for a time. The crystal costs 100 gp.

Bash (+2 or +5 competence bonus to attack and damage to one melee attack, made within a round after the ritual) - A perfectly round stone, strengthened with magic, is crushed in the warriors hand. The concentration and strength required to do so helps him focus on making his next attack more powerful. Stones of different sizes and enchantment gives different bonuses: +2 50 gp, +5 100 gp.

Seeker (+2 or +5 competence bonus to attack and damage to one ranged attack, made within a round after the ritual) - Throwing a ring, enchanted to attract arrows, in front of him the warrior fires straight through it as he can see his target through it. The ring is cut in half by the arrow, but the arrow flies true to hit its mark. Rings of different power can be used for this ritual: +2 50 gp, +5 100 gp.

Canny Effort (+2 or +10 competence bonus to one skill check, made within a round after the ritual) - Opening a tiny box, magically prepared to ignite the incense contained within, the warrior moves it ritually around his body, strengthening his focus on the task before him. Incense of warrying strength work for this ritual: +2 50 gp, +10 100 gp.

Saving Grace (+3 luck bonus to one saving throw category, chosen at the purchase of the component, for 1 minute) - Tiny needles, enchanted to strengthen the body in various ways are inserted at specific points in the body, needles for different parts of the body are enchanted in different ways, and so cannot be used interchangeably. A set of needles costs 100 gp and their magic is drained when the effect ends.

Scent Bane (leave no scent for one minute) - Covering himself with a fine magical powder which absorbs his smell for a time, the warrior performs a ritual which lets him keep from emitting any new smell. The powder costs 50 gp.

Scent Tracker (gain Scent ability for 10 minutes) - Marking his face with a magical paint in a pattern accenting his nose, the warrior becomes more aware of his sense of smell, letting him access more information from it. The paint costs 100 gp for one use.[/sblock]
 

So what is the cheapest healing potion (I couldnt find anything below 300gp in the AE)?

Also if Jolmo's Bash item is approved...can anyone use it?

Finally, it seems as though the AE encourages new magic item invention. However, I cant find any rules for how that works. What I would really like is a magic item (ring probably) that allows me to add 1d6 of Fire damage to one weapon. This could be at will, or a number of uses per day, whatever will fit within the 3000gp limit. It can take a standard action to activate or move or free (whatever fits in the cost range). I suppose my preference would be at will, takes a standard action. However, if there are multiple variations possible below 3000 gp, please list them all.

Isida Kep'Tukari, would something like this be allowable? Could you help me design it?

Thank you
 

Jolmo, your items are good. If you want to halve the price by spending a 1st level combat rite to activate them, that's fine with me.

RillianPA, the rules for creating items are under the various item creation feats. Or in the DMG. Check page 215+ in AE.

A cheap healing potion, by using the guidelines presented for the Craft Single-Use Item feat, would be 50gp for a transfer lesser wounds potion/salve/leaf/whatever.

Rillian, check page 217, the elemental weapon quality. I believe that may help. Or you could have something I just whipped up using the Craft Constant Item feat as a guideline, basing the item from the fireburst spell:

Ring of the Fiery Aura - This electrum ring is studded with small round rubies along its band. At will, as a standard action, the possessor can wreath his hand (or approximate appendage) or weapon held with flames. The flames do not hurt the possessor. The flames bestow an additional +1d6 fire damage on a successful hit, then dissapate. 2,000gp.
 
Last edited:

Isida Kep'Tukari said:
Jolmo, your items are good. If you want to halve the price by spending a 1st level combat rite to activate them, that's fine with me.

RillianPA, the rules for creating items are under the various item creation feats. Or in the DMG. Check page 215+ in AE.

A cheap healing potion, by using the guidelines presented for the Craft Single-Use Item feat, would be 50gp for a transfer lesser wounds potion/salve/leaf/whatever.

Rillian, check page 217, the elemental weapon quality. I believe that may help. Or you could have something I just whipped up using the Craft Constant Item feat as a guideline, basing the item from the fireburst spell:

Ring of the Fiery Aura - This electrum ring is studded with small round rubies along its band. At will the possessor can wreath his hand (or approximate appendage) or weapon held with flames. The flames do not hurt the possessor. The flames bestow an additional +1d6 fire damage on a successful hit. 2,000gp.
That's a really nice Ring! Its like getting the Flaming quality on any weapon, but you don't even have to pay the quadratic increase :)
 

Rystil Arden said:
That's a really nice Ring! Its like getting the Flaming quality on any weapon, but you don't even have to pay the quadratic increase :)
The only drawback is it's basically unlimited uses per day; but you have to take a standard action to activate it each time. So kinda like a flaming quality, but because you're getting it for cheap, it's not as easy to use. ;)
 

Isida Kep'Tukari said:
RillianPA, the rules for creating items are under the various item creation feats. Or in the DMG. Check page 215+ in AE.
Thank you :)

Isida Kep'Tukari said:
A cheap healing potion, by using the guidelines presented for the Craft Single-Use Item feat, would be 50gp for a transfer lesser wounds potion/salve/leaf/whatever.
How does that work? Doesnt transfer lesser wounds heal someone else, and give you half the damage?

Isida Kep'Tukari said:
Ring of the Fiery Aura - This electrum ring is studded with small round rubies along its band. At will the possessor can wreath his hand (or approximate appendage) or weapon held with flames. The flames do not hurt the possessor. The flames bestow an additional +1d6 fire damage on a successful hit. 2,000gp.
Yoink!! (Renamed Ring of Dawn's Fiery Aura)
 

Remove ads

Top