Level Up (A5E) A5E versions of "adolenscent modified invisible chelonians"

Selganor

Adventurer
Inspired by the tangent at https://www.enworld.org/threads/januarys-gpg-articles.701712/ since there aren't any specific "turtle" heritages or "ninja" classes in A5E, how about listing things that could qualify as a substitute.

For Heritages:
  • Dragonborn with Draconic Armor
  • Dreamborn with Nature Skin (if we count a turtle shell as a "natural element") and Vanish
  • Lizardfolk with Tough-Scaled and Chameleon
Anyone got an idea for a 4th?

Unfortunately I've never been that much of a TMNT fan do expand on which class/archetype they should have, anyone?
 

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xiphumor

Legend
Inspired by the tangent at https://www.enworld.org/threads/januarys-gpg-articles.701712/ since there aren't any specific "turtle" heritages or "ninja" classes in A5E, how about listing things that could qualify as a substitute.

For Heritages:
  • Dragonborn with Draconic Armor
  • Dreamborn with Nature Skin (if we count a turtle shell as a "natural element") and Vanish
  • Lizardfolk with Tough-Scaled and Chameleon
Anyone got an idea for a 4th?

Unfortunately I've never been that much of a TMNT fan do expand on which class/archetype they should have, anyone?
Your best bet for this is to grab Thematic Toolkit: Burning Gloom from Purple Martin Games. The Darkstepper Adept, Second-Story Artist Rogue, and Shadowblade synergy feat tree will serve you nicely. :)
 

xiphumor

Legend
Also, just a personal thing, but I vote against having a ninja class. Too narrow of a concept, and I think the adept and rogue can cover it nicely.
 



I think the Adept with the right choices is perfectly suited for a ninja. You can do some more fine tuning using some other class and synergy feats as Morrus suggested, but if you want something "simpler" you can definitely use an out of the box Adept
 

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