WizarDru
Adventurer
I just read Path of the Sword, last night, and while I was initially concerned at the concept, I don't see a problem with it, as written there. I can't speak to Mongoose's implementation.
As written in PotS, Fighting Styles require you to find an appropriate teacher, who grants you a lesson that requires a fixed set of time, XP and has a level requirement. Successful completion of the time and XP requirements grant you what is essentially equal to a new feat or ability.
The power-levels presented within the book do not strike me as staggeringly powerful. At sixth level, I can take up to four lessons, each getting progressively more expensive. The first, IIRC, was 100 x.p., while the forth lesson was about 1000 x.p., I think. The abilities for one particular fighting style gave you abilities like evasion or darkvision, I think. Without the book in front of me, I can't say for sure...but none of them was terribly powerful for the level at which you attained it.
The impression that I got was that these were non-magical alternatives for fighters. In a game with few or no casters, such abilities would be helpful, perhaps even necessary. I didn't percieve any large imbalance, and if treated with the same reticence one views new feats, spells and prestige classes, then I don't think it's a problem.
As written in PotS, Fighting Styles require you to find an appropriate teacher, who grants you a lesson that requires a fixed set of time, XP and has a level requirement. Successful completion of the time and XP requirements grant you what is essentially equal to a new feat or ability.
The power-levels presented within the book do not strike me as staggeringly powerful. At sixth level, I can take up to four lessons, each getting progressively more expensive. The first, IIRC, was 100 x.p., while the forth lesson was about 1000 x.p., I think. The abilities for one particular fighting style gave you abilities like evasion or darkvision, I think. Without the book in front of me, I can't say for sure...but none of them was terribly powerful for the level at which you attained it.
The impression that I got was that these were non-magical alternatives for fighters. In a game with few or no casters, such abilities would be helpful, perhaps even necessary. I didn't percieve any large imbalance, and if treated with the same reticence one views new feats, spells and prestige classes, then I don't think it's a problem.