LuisCarlos17f
Legend
When we want to play a TTRPG but with a different system one of the main challenges is the list of abilitie scores or atributtes.
en.wikipedia.org
The six abilies scores is one of the sacred cows by D&D/d20 system.
Fallout, the famous videogame saga, has got the S.P.E.C.I.A.L system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck
The Storytelling System by White Wolf/Onyx Paths has: Intelligence, Strength, Presence, Wits, Dexterity, Manipulation, Resolve, Stamina, and Composure
Call of Culhtu RPG has: Strength (STR), Constitution (CON), Dexterity (DEX), Size (SIZ)(body mass), Intelligence (INT), Power (POW), Appearance (APP) and Education (EDU)
7th Sea has: Brawn (physical might), Finesse (agility), Wits (intelligence and thinking on your feet), Panache (style and charisma), and Resolve (physical endurance).
Legend of the five Rings: Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness
Shadowrun: Body (BOD). Agility (AGI), Reaction (REA), Strength (STR), Willpower (WIL), Logic (LOG), Intuition (INT), Charisma (CHA), Edge (EDG), Essence (ESS) Initiative(INI) and Magic (MAG)
Some players would rather a low number of attributes, but I wish the opposite.
If you were hired to create a open licence TTRPG for all genres, but east to be adapted from other system, what attributes or abilities scores would use? The list would be 9-12, not lesser 6.
My goal is something like a d20 Modern 2.0. with some little changes in the abilities scores, adding more, so that all 3rd Party Publishers would want to use it for their no-medieval fantasy titles.
Would you add acuity/perception to search clues, or hidden traps, and anything like luck/karma/fate/divine grace/guardian angel, what attribute for social manipulation, but not charism?
Would you use "substats" as a bonus feat or merit?
* What system would you use for sanity/madness, points pool as call of chulhtu, "flaws/aflictions" as in Storytelling System, or anything as the mental health "pillars" by Unknown Armies (Violence, Reality, Remorse, Helplessness, Isoliation)?
* How would you mix the classic hit-points and a health(/blood points) pool as injuries levels?

Attribute (role-playing games) - Wikipedia
The six abilies scores is one of the sacred cows by D&D/d20 system.
Fallout, the famous videogame saga, has got the S.P.E.C.I.A.L system: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck
The Storytelling System by White Wolf/Onyx Paths has: Intelligence, Strength, Presence, Wits, Dexterity, Manipulation, Resolve, Stamina, and Composure
Call of Culhtu RPG has: Strength (STR), Constitution (CON), Dexterity (DEX), Size (SIZ)(body mass), Intelligence (INT), Power (POW), Appearance (APP) and Education (EDU)
7th Sea has: Brawn (physical might), Finesse (agility), Wits (intelligence and thinking on your feet), Panache (style and charisma), and Resolve (physical endurance).
Legend of the five Rings: Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness
Shadowrun: Body (BOD). Agility (AGI), Reaction (REA), Strength (STR), Willpower (WIL), Logic (LOG), Intuition (INT), Charisma (CHA), Edge (EDG), Essence (ESS) Initiative(INI) and Magic (MAG)
Some players would rather a low number of attributes, but I wish the opposite.
If you were hired to create a open licence TTRPG for all genres, but east to be adapted from other system, what attributes or abilities scores would use? The list would be 9-12, not lesser 6.
My goal is something like a d20 Modern 2.0. with some little changes in the abilities scores, adding more, so that all 3rd Party Publishers would want to use it for their no-medieval fantasy titles.
Would you add acuity/perception to search clues, or hidden traps, and anything like luck/karma/fate/divine grace/guardian angel, what attribute for social manipulation, but not charism?
Would you use "substats" as a bonus feat or merit?
* What system would you use for sanity/madness, points pool as call of chulhtu, "flaws/aflictions" as in Storytelling System, or anything as the mental health "pillars" by Unknown Armies (Violence, Reality, Remorse, Helplessness, Isoliation)?
* How would you mix the classic hit-points and a health(/blood points) pool as injuries levels?
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