Ferghis
First Post
Odd, only because my experience is the opposite. Monsters' initiative is a composite of their level and their Dex bonus, both of which increase linearly with level (as you said, this increases initiative by +3/4 per level). Unless characters have a Dex primary (or init-contributing primary) or they invest in initiative via feats or items, characters' initiative only increases by +1/2 level. So, by the time we reach 40th, without said investments, a non init-primary character is down by 7 points (the +1/4) relative to a monster. A single feat can make up for that, but that leaves me with the flavor of a math fix, a "mandatory" feat. I despise these non-choices. A warlord with tactical presence also fixes the gap, and, luckily, they are one of the more common leaders. But three of my characters (my fighter, wizard, and warden), are forced to resort to a items and, when possible, expending a feat to stay competitive.Re: initiative
That is generally not my experience. PC initiative usually outstrips monster initiative, because PCs have access to _far_ more bonuses. For example, monsters increase initiative at roughly +3/4 level, while PCs increase at 1/2 level + (tier / 2) + (all other bonuses), so other bonuses need to work out to (level * 9/10) / 4 => or about 6 by 30th level superior initiative alone is +8 which is already greater than that value, without looking at class/path/destiny, item, or power bonuses, or the ability to roll twice for initiative. Some PCs also roll initiative using a skill check, such as elves using perception. I know one PC who rolls perception who has _never lost initiative_ to a monster.
Obviously, none of this applies to initiative-primary characters.