Hypersmurf
Moderatarrrrh...
Nifft said:Yep yep. So maybe you could take it. But it would be worthless; because "Spells" has no DC. Only individual spells have a DC.
Fists of Thunder and Lightning...
-Hyp.
Nifft said:Yep yep. So maybe you could take it. But it would be worthless; because "Spells" has no DC. Only individual spells have a DC.
Hypersmurf said:Fists of Thunder and Lightning...
gnfnrf said:For myself, it is obvious that the feat cannot apply to spellcasting.
Nifft said:I'd prefer to think that when one stat block conflicts with the rules, the rules still win in general.
Hypersmurf said:But the rule says Ability Focus applies to one Special Attack. It doesn't elaborate on what happens when one special attack encompasses several effects, each with their own DC.
-Hyp.
Hypersmurf said:precedent
irdeggman said:Hmm actually I think this is incorrect.
The FAQ lists eldritch blast as a spell-like ability that AF can be used with - it does not say that a warlock can not take AF for a specific invocation (like say charm, baleful utterance or miasmic cloud - all allow saving throws)
Nifft said:Sadly, using every book WotC has published as precedent, I find it much more likely that a stat block has errors.
Hypersmurf said:But the rule says Ability Focus applies to one Special Attack
SRD said:Special Attacks and Special Qualities
Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.
When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs calculated as follows:
10 + ½ the attacker’s racial Hit Dice + the relevant ability modifier.
The save DC is given in the creature’s description along with the ability on which the DC is based.
SRD said:Supernatural Abilities (Su)
Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic. Using a supernatural ability is a standard action unless noted otherwise. Supernatural abilities may have a use limit or be usable at will, just like spell-like abilities. However, supernatural abilities do not provoke attacks of opportunity and never require Concentration checks.