Maxperson
Morkus from Orkus
Doesn't matter. While they can change the rules, they cannot create racism where there isn't any via their belief.The 5e designers disagree with you.
Doesn't matter. While they can change the rules, they cannot create racism where there isn't any via their belief.The 5e designers disagree with you.
No, I wasnt aware of that.business owners giving warning labels,
Mainly for earlier editions.No, I wasnt aware of that.
Oh, well that is a different matter, I thought you were talking about 5e (which outside of Volo's Orcs and the Vistani I agree are issues due to language used.)Mainly for earlier editions.
And if they want to change the game such that those archetypes are no longer important, they should bite the bullet and make a new edition, with a new setting, that leans into all these changes that the swarms of new players seem to want. Make 6e, and stop trying to "fix" 5e.Exactly, they did intend that.
And the player base doesn't like that. Well, not all of us at least.
A lot of us don't like that Dwarves aren't supposed to be bards, because we have a cool dwarven bard idea. We don't like that Tieflings aren't supposed to be fighters, because we have a cool tiefling fighter idea.
And if those ideas are acceptable, then we should have the same baseline starting point.
Well, look at that. You are right. I actually never realized that.
I mean, beyond the meta-rule that the DM can arbitrarily decide anything, the rules do say:
Point Buy, on the other hand, is explicitly left to the DM to approve.
I suppose my confusion is—given the initial examples of Genasi Cleric or perhaps Halfling Barbarian—why does that stand to suggest that someone would desire other free form modifications (or another system) more than it suggests they want to remain rooted in 5e and its traditions?
Why is that? What problem do you foresee if it’s a player level decision?
You're conflating a lack of encouragement with discouragement. It doesn't work that way. To discourage there needs to be a penalty, not a lack of encouragement.
Nope. If it was just because of eldritch knights then it would simply have been an eldritch knight ability and wizards would not be able to do it.
The math of 65% doesn't prove diddly. You need to show the designers straight out saying that +3 is the baseline for it to be anything other than assumption.
The game isn't balanced around humans.
I've also never read the bold part. Can you quote it for me? Players misperceiving the "need" to max out dex is not proof of designer intent.
Or maybe the player of the halfling rogue puts his 13 in dex and then has 3 +2s, instead of a +3, +2 and +1. A third +2 is pretty good. Especially when it created two 15's to make 16's at 4th level.
14 isn't viable. It's good. Viable implies that it just gets by.
Are you seriously arguing that if the baseline is +2 that the only characters capable of achieving that are against type? Because that's objectively wrong.
Not racial biology.
It shows a way to develop thicker scales later in life. Or maybe they can molt in a certain way if they learn how. Or.... Plenty of way that they could learn how to get thicker scales.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.