Charisma in 5e seems to have taken on a bit of an "Essence" and/or "Spirit" attribute, IMO, along with the traditional "strength of personality."
Again, see generalities. You cannot use attributes on a case by case, specific by specific, instance. This is especially true for charisma. It's generalized.Changelings get their bonus even if they are in human (or other innocuous) form. Which contradicts your theory.
Not trying to win an argument, but present a side. This is why I said your field of vision is narrow. I am trying to show you a different vantage. Apparently, I may have done that.No, the logic isn’t flawed. It’s a fine interpretation, and is mostly consistent with the published information. But it’s just one possible interpretation. That’s great if you prefer it, but you can’t (logically) present it as fact to support your argument
So attributes are purely cause ---> effect to you? The scar doesn't help intimidation, it is how the person carries the scar? If this is the case, then I am going to start a heated argument about strength, and how just the simple fact of longer limbs, generates immense power. And dexterity, how age greatly affects balance, etc.All of which is why Charisma can only be an intrinsic but abstract “strength of character” and not anything on your list. Those outward signs might partially reflect Charisma, but they can’t cause it. You’ve got cart and horse backwards.
Which weirdly makes it overlap with the Wisdom.Charisma in 5e seems to have taken on a bit of an "Essence" and/or "Spirit" attribute, IMO, along with the traditional "strength of personality."
I agree, that is one part of its definition. Other parts tend to imply physical and mental attributes. It is general and ambiguous for a reason.Charisma in 5e seems to have taken on a bit of an "Essence" and/or "Spirit" attribute, IMO, along with the traditional "strength of personality."
Again, see generalities. You cannot use attributes on a case by case, specific by specific, instance. This is especially true for charisma. It's generalized.
Ah, sorry to disappoint but I was not failing to perceive your interpretation, I was just rejecting that approach as a general explanation.Not trying to win an argument, but present a side. This is why I said your field of vision is narrow. I am trying to show you a different vantage. Apparently, I may have done that.![]()
So attributes are purely cause ---> effect to you? The scar doesn't help intimidation, it is how the person carries the scar? If this is the case, then I am going to start a heated argument about strength, and how just the simple fact of longer limbs, generates immense power. And dexterity, how age greatly affects balance, etc.
You always make good points. And I appreciate them. But, the design of attributes is general. This is the reason so many players can give backgrounds or reasons as to why the stats are the way they are. They are generically general, in the most general sense. Charisma can come from a haircut if your player wants it to be. It can come from a race. It can come from being a novelty. It can come from being tall and intimidating. That is why attributes can be used for any skill. DM's choice. It is also why many of the skills that use the same attribute are incredibly different.
Don't pull the curtain back too far.
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Charisma is a measure of your strength of personality and it enables you to convince others that you're either an ally or treath. It never had anything to do with physical beauty or ugliness.
Charisma in 5e seems to have taken on a bit of an "Essence" and/or "Spirit" attribute, IMO, along with the traditional "strength of personality."
Wisdom is the capacity to understand emotions, discern motivations and to learn from past mistakes.
Charisma is a measure of your strength of personality and it enables you to convince others that you're either an ally or treath. It never had anything to do with physical beauty or ugliness.