Same here.
I was highly resistant to losing the race ability improvements, because I viewed these mechanics as important superhuman flavor, and the resulting mechanically favorable classes as cultural norms within the race.
However, discussions about reallife racism soured my views about D&D imitating fantasy racism, and related ethnocentric problematics. So I mainly jettisoned the abilities from the races for reallife reasons.
But now, I realize, the fluidity of race abilities allows me as a DM worldbuilder to build race flavors with much more nuance and precision. For example, if a race culture is known for both Druids and Wizards, no problem, use Wis score +2 or Int score +2, respectively.
I now think the power gamers who were pushing for any race-class build, were, in their way, right all along.