Szatany said:I have a question: Does anyone have an idea how, based on spinedevil, are defenses calculated? AC = 20, others are 18. I see 3 possibilities:
Stone Dog said:Cool find there! Are you sure there are no more negative modifiers or are negative modifiers just not shown on the cards? Because going up every two would still work out.
0-1 -2
2-3 -1
4-5 +0
6-7 +1
8-9 +2
10-11 +3
12-13 +4
14-15 +5
16-17 +6
18-19 +7
I would really hope that things didn't increase every three points. That is too many dead attribute scores for my liking. All it does is increases the speedbumps between scores that matter to the game mechanics.
If you're going this route (which is useful to describe creatures like cats etc. you could take it a step further:RigaMortus2 said:I think 2-3 should be -5 and 0-1 should be -10![]()
Mad Mac said:Actually, current speculation on the Statblock thread is that the Ability Scores work as normal, and the modifiers listed include a 1/2 level bonus to skills/ability checks. Sort of a Variation on the Saga Skill system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.