TheGM
First Post
CarpBrain said:I can't speak from a DM point of view, but I played in a campaign from 1st to 20th level that was woefully void of magic items. Over the course of the entire campaign, each of the characters received one major magic item, and a few minor one use items, such as potions or scrolls. So, this was a low magic item campaign, not a low magic one (plenty of spells).
The party was a human bard (ENWorld's very own Crothian), a human monk, and a half-orc druid. I picked up Scribe Scroll as a feat, which did allow for additional spells, but that was it as far as magic item creation feats. I feel that the campaign was not only very enjoyable, but appropriately challenging. We certainly had to run when confronted with some difficult opponents, but we were able to eventually overcome every challenge that the DM presented us with.
But wait! How did the Monk survive! He was so weak without magic!
That's one of the problems that I think CR created. I think it was well-intentioned, but it boxed people into believing you can't play the game "fairly" (whatever that is) without following it, which implies following wealth guidelines and magic shops, which implies heavy magic.
And yet my games are never high magic, but I am capable of figuring out how to challenge a party without a calculator. No massive house-ruling, just some common sense. You know what your party can dish out in a round, how much damage can they absorb, and how challenged do you want them to be?
I would argue that from a GM perspective the game is MORE balanced because people aren't whipping out the fifty single-use items they bought at "bob's magic shack" the week before. But that's my view, it's certainly debatable.