Belen
Legend
(Psi)SeveredHead said:No, they never do, and why should they? That makes the game less fun for the mage. The purpose of the game is for all the players to have fun, not suck the joy out of being a mage for the benefit of the other players.
The purpose of point buy stats and intraparty game balance is to remove this problem from game play. Removing magic items causes intraparty game balance problems (more than were there to begin with). Monte Cook has this wonderful article about how game balance is supposed to promote fun, and I'm sure you've read it.
Yug ugh. I play a mage right now and I love hitting the party fighter with enlarge person. I never load up on buffs, but I do reserve slots to buff/help the party. That is one of my roles. If I wanted to only do damage, then I would have played a sorcerer.
I do not think that Turanil meant no items. What he meant was that the party did not have to have the "default" loadout to be successful. My games usually feature a small number of cool items for each player. They certainly do not have their "wealth by level" in items.
The only real class the suffers without items is the fighter. That is a direct fault of the figher class not with the entire system. They just did not design feat chains with fighters in mind. There should be feats chains that no one but a fighter could achieve. Sadly, they failed the fighter. That does not mean everyone else needs a raft of items.