BelenUmeria said:
I have yet to see a Wizard make magic items in 3e. If the Wizard was making all the items he needs, then he would be several levels below the rest of the party.
A wizard doesn't need to make many items to gain a huge increase in his effectiveness. A few well-chosen scrolls means that the wizard never needs to memorise a 'utility' spell, greatly increasing his combat effectiveness. A couple of wands of low-level buffing spells, and again, no need to memorise those spells. As long as the character doesn't go wild, he can gain a relatively huge bonus for the cost of a couple of hundred XP. By level 5 or 6, that's a near-trivial reduction. (At worst, the character is a level behind for a session a few times in the campaign.)
BelenUmeria said:
I do not see why everyone keeps complaining about a low magic fighter versus a low magic wizard. Since when is D&D a single player game!? That low magic fighter has anywhere between 2-4 buddies to help him deal with the low magic wizard. Chances are good that at least one of his buddies would cast see invis on him. Chances are even better that one of his buddies may have cast see invis and made it permanent during their career.
They can't. See Invisibility is a personal spell - it cannot be cast on the party fighter, nor made permanent. The fighter would need a potion to get that ability.
The comparison between the low-magic fighter and the low-magic wizard is to do with overall capabilities within the PC party. If the fighter is far less powerful than the wizard (beyond a certain level) then the game is likely to become less enjoyable for the player of that character. It doesn't matter that the party can deal with every challenge - if the fighter exists solely to act as the bodyguard for the wizard while said wizard deals with the adventure, then it sucks to be the player of the fighter.
If you're playing a wizard or cleric and NEVER help out the rest of your party, then there is something wrong. If you are playing a Wizard and ignoring the item creation XP cost, cost to scribe in the spell book, or materials costs for your spells, then something is wrong.
All true. But I'm not relying on any of these things to maintain my assertion that in a low-item game, a wizard will outshine a fighter of equal level once each reaches a certain point. Quite what level that occurs at, I'm not sure, but it's around the point where the wizard can make use of defences the fighter can't penetrate, and attacks the fighter cannot effectively defend against. Certainly, that point comes by 10th level, but it may be as low as 6th.
You do not need a truckload of items to play D&D. If you believe that you do, then I have some swampland that I'll sell you for a good price.
No, you don't
need them. In my experience, however, the game is more fun for all involved with them. I'm not suggesting that it's impossible to fix that - but I will say that it takes a lot more work than is immediately obvious, and a lot more work than I would be willing to consider.