Time for the unenlightened DM/CK to wade in
Hey Gang,
I think, as is always the case, y'all are only getting one side of the story, no fault of D_K of course, I just don't haunt EnWorld as much as I once did. So let's clear the air on a few points.
First, let me say that we WILL find a way to make this character concept work. The setting is an old one that started in 2nd ed, and has gone through 3.0, and 3.5, now back to C&C_The Bride of 3.X (since we incorporate so much of 3.X in our game). D_K seems to fit in well w/ our group and has some cool ideas so we'll just beat the hell out of the system until we find something that works.
What D_K is describing is an archetypal character that shouldn't be that difficult to construct. In all earlier editions of Braxus we would have simply used the Noble class and have been done w/ it. I think we'll probably be best off going w/ a tweaked version of the Knight class though. I've also said that after reconsidering it and if he'd like to, sure make his particular FTR a Dex prime since it's not that big of a deal. And yeah, a d8 Rapier, sure why not, but it is a fairly specific blade that might be a bit difficult to replace (due to the relatively inferior steel of the present locality and a lack of knowledge about forging such a light, basket-hilted blade).
I still think the heart of the problem, and again it's a problem that we'll soon find a happy medium with, is that the character isn't really a fighter, but a noble w/ some excellent skills w/ a particular fighting style. Sounds like a tweaked Knight to me and I'm hoping D_K well help me make the tweaks since I'm basically a "get along w/ others" type of DM.
OK on to other stuff...
The setting is definitively medieval with a relative tech level (in most places) of say 9th-11th century Europe, so swashbucklers would be somewhat rare and often at a disadvantage. And yeah, the sword and the axe are what most fighters and warriors (NPC monsters and the like) would resort to. But not everybody. Those are relatively heavy weapons that take a fairly stout individual, who has trained a good bit w/ the weapon in order to wield it effectively on the battlefield. That's why not every class in C&C has access to it. Oh sure Bob the Archmage can swing a bastard sword at Joe the Orc, but he's not very darn good at it that's all.
And yeah, Conan would just mash most combatants, but he's also a DEX-fighter as well isn't he... just one who happens to have Conan stats in Str & Con to go along w/ the cat-like agility that REH so often describes.
Although the CK in the game is "an artsy type" <shudders>, he might surprise you with his MB score. I haven't taken one in years, but I'm somewhat different than most of your artsy friends. I have a business degree w/ a minor in math in addition to a terminal degree in Painting so I'm a bit of a weird bird. Aren't all academics though?
We use feats as well as many other 3.X elements, but most of them are changed consideably. I just now realized that D_K was putting numbers in certain places just to get access to feats. BLECCH. I've thrown out most of those sorts of prereqs since the feats are there to allow you to customize. If you wanna go 2-weap fighting style w/ a 6 in DEX than have at it. those 3.X stat prereqs are a bit high for C&C characters.
Zorro and the 3 Muskateers rock, but they're just "out-of-time" in the current setting. Robin Hood and the lads would just shoot their pretty little eyes out if the chainmail/longsword types didn't hack them to bits first. At the same time though, I love that idea so the Grey Mouser (who used that exact florentine fighting style) would have a home in Braxus. He'd just be the exception, as will the particular character in question.
Maybe the DM was overmatched by his 3.X players... nah, not really. I've ran more campaigns in both incarnations of 3.X than you'd imagine and I can munchkin w/ the best of 'em. I am pretty adamant about doing the DMing since I enjoy the prep work, reading the modules, and world building so much. I'm also a tournament WHFB player so I can find broken rules as easily as the next guy. I just prefer C&C for the reasons listed below.
@National Acrobat
Drop me an email at
scadgrad@comcast.net about maybe getting together sometime for a session or two. I believe we're just down the street from each other IIRC.
And yeah, that's the main reason I made the switch. C&C is so easy to prep, it gives me plenty of time for other stuff (family, job, other hobbies, world-making, guiness, etc.). I'm not here to proselytize C&C (OK, well maybe just a bit), but once a DM sees how simple it is to run everything from 1st ed classics to current 3.5 Necromancer modules easily and on-the-fly, it's a no-brainer choice for those of us who've not as much time as we'd like. At that point, it's just a matter of seeing how much of 3.X your players want to add back in and then "enter into negotiations."
So to answer the original point of the thread, that's why I like rules-lite games. Generally speaking, they're easier on the DM who arguably has the hardest job. With the time saved, I can spend extra time world building, plotting, making maps, etc. I certainly hope that after a few more sessions, D_K will see that our setting (and there are several contributors) is a bit richer than it appeared in a relatively rushed, one-session 1st impression.
Great thread by the by and I now return you to your regularly scheduled arguments.