lukelightning
First Post
In my experience it't not hard to convince a pit fiend to "light up the entire city" ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
It might light ONE stick or heal one person....but sticking around for seven days instead of helping the greater good? I'm not seeing it. Spell gives the DM oodles of wiggle room to say 'no'.
AuraSeer said:Using a summon spell doesn't work.
Kamikaze Midget said:I am more interested in what happens if the DM says "yes." "No" doesn't make things very interesting in improv.
I like the idea of an extraplanar force conscripted to do some good work for the town or army via planar ally and related spells. That high-level cleric is spreading Good by lighting his town, giving the thieves and muggers less places to hide, making people feel safer knowing that they're being watched over by celestial beings themselves.
RangerWickett said:I just realized that a 7th level cleric can call a lantern archon with lesser planar ally and permanently light up a city for the cheap cost of 100 XP and 500 gp (1000 gp for a long duration, but 1/2 cost because it's non hazardous). Lantern archons can use continual flame at will, with no cost because it's a spell-like ability, so you just get the lantern archon to stick around for 7 days, using that ability 100,800 times on 100,800 stones or sticks. Each will shed light as bright as a torch.
It's a little more expensive, but if you can get 8 formian workers (4000 gp for 7 days), they can cast cure serious wounds once a round, making a handy field hospital. If you're battling an army, I think this would be a handy tool.
Or hell, a lantern archon can just cast aid over and over again, granting d8+3 temp hit points for 3 minutes. Have it zip along behind your line of soldiers, aiding one each round. You could aid 29 guys this way, with the 30 round being spent flying back to the start of the line.
What other sort of ways do you know to abuse the abilities of monsters?
AuraSeer said:Using a summon spell doesn't work. Check the description of Conjuration(summoning) spells in the Magic Overview section:
"When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells."
If you summon an archon and have it create continual flames, all those flames are going away as soon as your summon monster spell expires.
Slife said:But it's an instantaneous spell. The magic's already over.
It has some interesting possibilities, but like hong's chickens, it creates a lot of problems to consider. Some DMs and players might enjoy all that extra leg work, but I personally wouldn't. Because by saying 'yes' to this instance, you're also saying 'yes' to 'why am I the first one doing this' and to 'does this work for bad guys, too?' and to a host of other issues that you need to know the answer to, first.
For example, it would be fun but somewhat frustrating (and ultimately fruitless) if a servant of good summons a lantern archon and has him light the city if the next night, a servant of evil summons a Babau the next night and destroys ever single thing the archon did, and then kills the archon for good measure.![]()