VirgilCaine said:Shambling mounds gain 1d4 Con each time they are damaged by electricity.
You could easily design a 0th or 1st level spell that deals one point of electrical damage automatically and still utilise the crazy possibilities of Shambling Mounds. Make a few wands of the spell and zap it for an hour or two and you have a ridiculously hard-to-kill well-camouflaged creature.
The problem is controlling Shambling Mounds.
Spell Compendium has Thunderhead: a Druid 1, Sor/Wiz 1 spell that zaps the target for 1 point of damage each round for 1 round/level. There's a ref save to negate the damage each round, but the mound could choose to fail the save, and why wouldn't it?