VirgilCaine
First Post
Shambling mounds gain 1d4 Con each time they are damaged by electricity.
There's a special metal in Volo's Guide to All Things Magical (which is 2e and FR, but there you go) that damage's anyone that touches it with electrical damage.
You could easily design a 0th or 1st level spell that deals one point of electrical damage automatically and still utilise the crazy possibilities of Shambling Mounds. Make a few wands of the spell and zap it for an hour or two and you have a ridiculously hard-to-kill well-camouflaged creature.
The problem is controlling Shambling Mounds.
There's a special metal in Volo's Guide to All Things Magical (which is 2e and FR, but there you go) that damage's anyone that touches it with electrical damage.
You could easily design a 0th or 1st level spell that deals one point of electrical damage automatically and still utilise the crazy possibilities of Shambling Mounds. Make a few wands of the spell and zap it for an hour or two and you have a ridiculously hard-to-kill well-camouflaged creature.
The problem is controlling Shambling Mounds.