Thondor
I run Compose Dream Games RPG Marketplace
With the AC reduction I have I don't find that things are that substantially harder to hit. Randomness in combat is a little increased. You don't have to wait for the 18 now the 10 might be enough your opponent can roll low and on the parry and with all AC's decreased by -5. That being said I think my AC reduction might go to far. I think the players will really enjoy the opposed rolls, makes the combat more intense but I have yet to game test it with a group. The suspense should make up for the slight lengthening of combat. I'm still trying to refine things running short combats . . . comments would be appreciated.
http://www.enworld.org/showthread.php?t=133359
I like your system but I very strongly feel that you shouldn't hinder Wizard/Sorc AC any more then you have too, as the ones who can't wear armor they can't afford to be worse at dodging/parrying then the medium BAB characters. Sorc/wiz get a max of +2 at level 16 while mediun BAB's get a max of +3 also at 16level.
I urge you in the name of arcane spellcaster's everywhere.
http://www.enworld.org/showthread.php?t=133359
I like your system but I very strongly feel that you shouldn't hinder Wizard/Sorc AC any more then you have too, as the ones who can't wear armor they can't afford to be worse at dodging/parrying then the medium BAB characters. Sorc/wiz get a max of +2 at level 16 while mediun BAB's get a max of +3 also at 16level.
I urge you in the name of arcane spellcaster's everywhere.