genshou
First Post
Xavim said:A character that doesn't take expertise is a warrior that has not devoted the time and commitment necessary to gain the ability to fight at higher levels unarmoured. The hulking European knight that fights ever battle in heavy armout really isn't going to know how to whip his swords around all that defensively, especially if he's used to using a shield. Unarmoured defence takes a lot of time and effort to get good at, and while you'r stuck in a tower with your face buried in a book, on your knees begging some diety to give you something shiney, frollicking through the medows as a badger, or investigating the mechanics of the next uber trap you're not developing that level of martial skill.
Well, as someone with actual sword-fighting experience (without the use of armor), I must say that I have learned how to better defend myself at the same time as I have learned to increase my offensive capability. It's not like I have to lower my offensive capability just to defend myself better than the first time I picked up a sword. That's kinda ridiculous thinking. I can parry a heckuvalot better than I could at first, and still fully use my offensive techniques.
One problem with defense bonus is it stacking with already existing AC bonuses. That's why the following concept from Wheel of Time was implemented:
You use either your class defense bonus or your armor and/or shield bonus to AC, not both. You use whichever is higher.
Armsmen get armor compatibility, a class ability that allows them to use both class defense and armor/shield simultaneously. This was designed without magic armor in mind, so there may be some concern there. I just make the class defense a lower number (something like 1/4 or 1/5 BaB or 1/2 base Reflex) in campaigns where armor plays a heavier role in defense.