genshou
First Post
S'mon said:As I said, it worked great for Highlander's unarmoured Immortals - D&D rules' ablative hit points actually make far more sense for Highlander Immortals than they do in a regular game! One problem I can see is the special case of lone high-AC hero vs hordes of low-AB mooks - if you roll the attacks before the parry, the hero will pretty well never get hit _at all_. There are various ways around this although the lack of facing makes it harder (eg you can only parry 3 separate attackers/round, who must be nominated in advance) but the simplest is probably 'natural 20s always hit'.
Yeah, I can see that being a problem. Yes, natural 20's should definitely be impossible to parry.
As for being surrounded by 8 foes while unarmored... the class defense to AC would definitely be unrealistic then, assuming you chose to just sit there in the middle of it all and try to avoid getting skewered, which is roughly akin to dodging rain drops. In that case, I'd rule that to use class defense you'd have to move. ie leap into the air, tumble past a foe, whatever. But you can't just sit pinned in a square, surrounded by 8 foes. Now if you're held in the air (not immobile though), and being attack simultaneously from all 26 adjacent squares, by 4 tiny creatures in your own square, and all the 10 ft. squares by opponents with reach, you're just SCREWED. No matter what your class defense bonus to AC is, there are just some situations where I rule it can't be used.