Academy of Drell, Part 5

Initiative: 7 + 12 = 19

Damn it! Pay attention! Mortimer chastises himself as he rushes after Charlotte. He stabs with his rapier at the orc threatening her, hoping to draw some of its attention.

To Hit: 5 + 11 = 16, Damage: 1 + 1 = 2
 

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DIE YOU MURDERING BASTARDS!!

Rallyn is crying silently as his mental giant manipulates the arms of the orc, causing him to hoist up his fallen ally and carry him to the prepared bonfire... And heave him in.

Burn in the Pit, fiend.
 



Initiative:
Mortimer 19
Lyrique 15
Charlotte 15
Victor 15
Rallyn 13 <- Need to hit and grapple test
Orcs 12
"Shaman" 9
Sildarin 5


Lyrique speaks a few short guttural words and a bright bead of fire shoots across the camp area, exploding in a huge blast. About half the orcs playing dice don't look like they're going to get up. The rest grab axes and look like they're going to find who did that...

Charlotte once again plinks her target, opening a small cut. With Mortimer's help, this orc looks in bad shape.

Mortimer can get a flank, roll sneak damage.

Victor reloads and lets loose again, this time nicking his orc with a bolt. It looks like it is bleeding badly but coming to get him.

Made minor map adjustment, sliding Charlotte to #3 instead of #4.
 

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Whoops, read that wrong, I thought he was already down and out. Scratch that, on with the attack, then drag his corpse into the fire. :)

Rallyn presses the offensive, his astral giant hefting the orc's greataxe in great arcs.

Attack Roll 15 (13 roll +2 base +4 strength -4 circumstance), Damage: 12 (6 roll + 6 strength)
 

"Drop your weapons and maybe I'll let you live!"

If the orc moves, he'll fire.

atk 11+7=18 dmg 4+2=6

"People of Drell! Listen to my words! Together we can win! Raise and fight for your lives! Raise and fight for your freedom!"
 
Last edited:

Zhure said:
Mortimer can get a flank, roll sneak damage.

Neat :) Sneak Attack damage: 1 point. Hmm, maybe it's time to get a new d6...

Mortimer quickly tries to follow up on his last attack, lunging again at the orc.

To Hit: 5 + 5 + 2 (flanking) = 12. Damage: 2 + 1 + 2 (Sneak) = 5
 


Everyone but Sildarin should've acted twice, once for Surprise, once for the regular round. Now it's the orc's turns...

Initiative:
Mortimer 19
Lyrique 15 (already rolled for round 2 with whip, but can still change action)
Charlotte 15
Victor 15
Rallyn 13
Orcs 12
"Shaman" 9
Sildarin 5 <- time for 2nd round action


Mortimer's flurry of lethal blows still won't kill this one. Victor manages to down his target, just as another one runs up. Four of the bestial creatures rush Charlotte and Mortimer, swinging their axes.

#1 charges Victor, drawing it's axe and swinging for him. Raging, Almost a crit, maximum damage, 18 points. #2 looks like it's following #1 to try to get Victor.

#3, badly wounded, likewise swipes at Charlotte, for 7 points of damage.

#4 struggles against Rallyn's control, but fails to escape.

#7 tries to strike Charlotte and misses.

#10 slashes Mortimer for a brutal 16 points of damage. #12 also hits, for 5...

Meanwhile, in the longboat, the orcish shaman steps back, leaving Sildarin to his staff, and waves his fingers. Small skull-like shapes leap out in arcs, striking Sildarin effortlessly, despite his attempts to dodge. 3 Magic Missiles, 12 points of damage.
 

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Rallyn attempts to charge his orc to intercept and bury his greataxe in the back of #2.

Could someone roll d20 and d12 for me and add the same numbers as last time +2 to hit for charging, no dice at work. :) Or give me a link to an online dice roller.

((Attack Roll xx (xx roll +2 base +4 strength -4 circumstance +2 charging), Damage: xx (xx roll + 6 strength)))
 

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