Everyone but Sildarin should've acted twice, once for Surprise, once for the regular round. Now it's the orc's turns...
Initiative:
Mortimer 19
Lyrique 15 (already rolled for round 2 with whip, but can still change action)
Charlotte 15
Victor 15
Rallyn 13
Orcs 12
"Shaman" 9
Sildarin 5 <- time for 2nd round action
Mortimer's flurry of lethal blows still won't kill this one. Victor manages to down his target, just as another one runs up. Four of the bestial creatures rush Charlotte and Mortimer, swinging their axes.
#1 charges Victor, drawing it's axe and swinging for him. Raging, Almost a crit, maximum damage, 18 points. #2 looks like it's following #1 to try to get Victor.
#3, badly wounded, likewise swipes at Charlotte, for 7 points of damage.
#4 struggles against Rallyn's control, but fails to escape.
#7 tries to strike Charlotte and misses.
#10 slashes Mortimer for a brutal 16 points of damage. #12 also hits, for 5...
Meanwhile, in the longboat, the orcish shaman steps back, leaving Sildarin to his staff, and waves his fingers. Small skull-like shapes leap out in arcs, striking Sildarin effortlessly, despite his attempts to dodge. 3 Magic Missiles, 12 points of damage.