Academy of Drell, Part 5

Lyrique is on the west side of the map, just off the edge of the drawn area. He'll not be able to cast and move all the way to Victor in one round.
 

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Zhure said:
Lyrique is on the west side of the map, just off the edge of the drawn area. He'll not be able to cast and move all the way to Victor in one round.
Then Lyrique will cast Expeditious Retreat and get to Victor as fast as he can.
 


Round 2, may the spirits have mercy on your souls

Beginning Round 2
Initiative:
Mortimer 19
Lyrique 15
Charlotte 15
Victor 15
Rallyn 13
Orcs 12
"Shaman" 9
Sildarin 5


Mortimer cuts down the one between him and Charlotte, stabbing it deeply in the side, then scampers back as fast as he can.

Charlotte stabs her target once more, and it falls down, dropping it's weapon. Not dead, but looks to be out of the fight. Assuming... She too beats a fighting retreat with Mortimer.

Lyrique casts a spell, then races to Victor's side. Victor's spell seems to affect #1, as he turns to face #2.

#4, under control of Rallyn, swings at #2 and misses. Likewise, #1 swings at #2, using the flanking bonus with #1, and also swings wildly.

#2, surrounded by his fellows, barks out in orcish, "Wait, friends?" and fights on the full defensive for a round.

#7 rushes at Charlotte, charging, and misses.

#10 chases Mortimer, charging, barely grazing Mortimer, doing 4 points.

I don't hold back, the dice are kind, even if things still look bleak.

The Shaman, backed into a corner of the longboat, turns and leaps overboard and begins to swim at an angle toward shore (to the west of the bonfire, just off the map).

No AoO for Sildarin since it's a double move out of combat. It is Sildarin's turn.

Actions for Round 3?
 

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Mortimer: Initiative: 19, AC: 18, HP: -3/22

Mortimer collapses to the ground, his blood flowing freely and staining the snow.

Damn... Well, at least I took one of them with me...
 

SH-T! I can't carry one of them, much less two... Maybe I can have the pig carry them.. But no! There's no where to take them.. Damn it people, hold on!

Rallyn watches the battlefield, close to panic, he sees strangely Victor's orc turn back as Victor collapses, then he sees the now suddenly flanked #2 orc raise his hands up and grunt, looking back and forth, Rallyn savagely shakes his orc's head at whatever it is the orc wants and make him slash into him, flanking with the other orc.

Attack Roll: 19 (15 roll +2 base -4 circumstance +4 strength +2 flanking), Damage: 18 (12 roll +6 strength)

Rawr! That number generator likes me. Fear the gnome!
 
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Sildarin drops his rapier and draws the ferroplasmic bow and fires. But not to the swimming shaman, but at #7 in hopes of saving his friends.

Attack 26 (roll 18, +4 Dex, +2 BAB, +1 ferro, +1 MW arrows), possible range penalties. Damage 4 (2 roll, +1 Str, +1 ferro) My dice like me.
 

"Charge at me, will you!" Charlotte yells viciously at the orc that just charged her.

Charlotte lunges at the orc that just charged her.

Attack: Natural 20!
Confirm: 13+5=18

Damage: 5+1=6
Critical: 4+1=5
Total: 6+5(critical)=9
 



Round 3
Initiative:
Mortimer 19
Lyrique 15
Charlotte 15
Victor 15
Rallyn 13
Orcs 12
"Shaman" 9
Sildarin 5


Sildarin(still on round 2) draws his bow and looses at #7, dropping it dead with a single shaft in the center of its back.

Start Round 3
Mortimer is still unconscious. It's not strictly by the book, but go ahead and make a stabilization check. I figure it gives the unconscious players something to do on their action in tabletop games. :)

Lyrique begins casting Enthrall. It's a full round spell.

Charlotte stabs #10 through the heart with her rapier; it collapses without a sound.

Victor also remains unconscious. Ditto re: stabilization check.

Rallyn moves the controlled #4 right up to #2 and chops him in half with a vicious swing.

#1 and #4 are the only remaining orcs. #4 is under control and #1 was under Suggestion, although the target of his Suggestion is no longer valid.

#1 seeing the confused and violent actions of #4 will turn and run into the hills.

The shaman will continue his swim to shore. It looks like he won't make it for at least a few more seconds. (i.e., he won't get on land until Round 4)


We now need actions for Round 3 and Sildarin's action for Round 2. No new map, as little has changed. To reiterate: #1, #4 and the shaman are the only remaining orcs.


Meanwhilre, the citizens and students of Drell stand in awe. In the few seconds since the battle has begun, they cadre of powerful humanoids that had beaten them into submission are all but routed or killed. The people seem more elated than scared, but it's obvious a few of them think this is some sort of trick of their captors....
 
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