Round 2, may the spirits have mercy on your souls
Beginning Round 2
Initiative:
Mortimer 19
Lyrique 15
Charlotte 15
Victor 15
Rallyn 13
Orcs 12
"Shaman" 9
Sildarin 5
Mortimer cuts down the one between him and Charlotte, stabbing it deeply in the side, then scampers back as fast as he can.
Charlotte stabs her target once more, and it falls down, dropping it's weapon. Not dead, but looks to be out of the fight. Assuming... She too beats a fighting retreat with Mortimer.
Lyrique casts a spell, then races to Victor's side. Victor's spell seems to affect #1, as he turns to face #2.
#4, under control of Rallyn, swings at #2 and misses. Likewise, #1 swings at #2, using the flanking bonus with #1, and also swings wildly.
#2, surrounded by his fellows, barks out in orcish, "Wait, friends?" and fights on the full defensive for a round.
#7 rushes at Charlotte, charging, and misses.
#10 chases Mortimer, charging, barely grazing Mortimer, doing 4 points.
I don't hold back, the dice are kind, even if things still look bleak.
The Shaman, backed into a corner of the longboat, turns and leaps overboard and begins to swim at an angle toward shore (to the west of the bonfire, just off the map).
No AoO for Sildarin since it's a double move out of combat. It is Sildarin's turn.
Actions for Round 3?