Rallyn (with Slith), Paenderig, Keith, Lyrique and Mortimer - orcs
Mortimer, like his earlier attempts at the main entrance, is unable to locate any secret catches or latches. Nor do there seem to be any traps or hidden devices.
Lyrique casts a spell, and he detects magic coming from two primary sources. After a moment or two of study, he can tell the unopened door has a transmutation effect seeping from under it. The spear in the unopened case has both a strong transmutation and a moderate evocation effect.
Keith steps up, repeating Lyrique's earlier technique and it works like - well - a charm. The door swings wide, revealing a small closet-like space. On the bottom is a square portal, about five feet by five feet, which glows a dull diffused white.
Charlotte and Travellios - giants
End combat time
The giant follows Charlotte closely into the cave, with Travellios still slung over one shoulder and the club held menacingly over the other. Charlotte doesn't really have an opportunity to draw a fresh weapon.
The cave is wide and fairly smooth, as if it's been used as a dwelling for a long, long time. Torches burn every forty feet or so, and the cave looks like some rude work has done to make it a better passage. The rougher patches have been knocked smooth. It's clearly nowhere near as good as dwarven handiwork, but someone with rock-working skill has made this passable for giants. The size of the passage is such that creatures even larger could pass through.
Once inside, an immense bear growls loudly and snaps forward, but it's chained to a wall and brought up short. The giant slaps it on the nose with the club and says something in a language like rocks being crushed. The bear cowers back and lets Charlotte pass unhindered.
The tunnel travels fairly straight for a few hundred feet until there's a side passage. The giant points and grunts again. "You go INSIDE!" gesticulating wildly with the club. To further emphasize his point, he tosses Travellios's body into the dark opening.
Travellios takes 3 points subdual damage from the toss.
Sildarin (with Kari and Doyle)
Sildarin takes off as fast as he can, trying to find the trail of the other half of the party.
Spot or Wilderness lore check, DC 10 to find the tracks. The snow has left a fairly obvious path.