Academy of Drell, Part IV

Update tomorrow, giving everyone one more chance to chime in before the fight. Go ahead and roll your initiatives. I have actions for Rallyn, Charlotte and Sildarin.
 

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Charlotte sneaks back a bit and manifests a few powers in preparation for the battle. She moves far enough back so she hopefully won't be noticed.

Rallyn readies his spear and worms a bit closer. Because of his shorter height, he adjusts his range from the humanoids so his charge will terminate about the same time as Charlotte's. As Rallyn closes he gets a better view of the four humanoids. All of them are full blooded orcs, with some kind of red hand symbol on their chests and upper arms. All four of them look as if they've been in a few scuffles. One has his arm in a cast and is gingerly holding his two-handed axe.

Sildarin sneaks to the other side of the orcs and as he does so, he sees Palasant look directlyat him and wink.

Initiatives and a Move Silent roll for Sildarin (give yourself +4 for the levitate as a synergy in this instance).
 

Init 14, MS 22 (+4 Dex, +4 levitate, 14 rolled).

Quite shocked that he was spotted, Sildarin stops for a moment on his tracks. Not wanting to alert the orcs, he doesn't dare missive to the rest that their presence is known.
 

Init 16 (14+2)

"Now or never." Charlotte mutters beneath her breath.

Once done manifesting, Charlotte will charge at the closest orc, her rapier out and ready to take them out.

This is a bad idea...

Should've thought of that earlier... committed now, no going back. Forward!
 

Sildarin sneaks to the other side of the orc band and they don't seem to hear him. Using a combination of his native stealth and the levitation, Sildarin doesn't hardly make any noise, either.

Sildarin does find it odd that Palasant looked toward his location, but rumors around the Academy have said that while Palasant was in the far southlands, he learned many esoteric mental disciplines, and that maybe one of them gave him some special divining insight.

Palasant seems to be make curious stretching movements, as if he's limbering up subtly, tensing and flexing his muscles.

Slith, speaking mentally to Sildarin, observes, "His muscles aren't normal. He's too bulky for a human. I bet the women love his muscles....

Charlotte braces for the rush into combat and can see talons extend from the hand of Palasant. The orc band sees a blue light flare around Palasant's hands and step back aghast!

still waiting for Rallyn, Ellie and Victor
 

Init = 10 (roll 10 + 0 mod)

Rallyn maneuvers in from the north as Charlotte and Sildarin come from the south. He concentrates for a moment and the air in front of him invisibly hardens and becomes tangible to the touch, he wills it forward and bends it aside to try and push two orcs east.

Rallyn manifests Control Air and bumps the wind speed up by 30 mph starting a little to the east of Palasant and going east. If there is a light wind today (1-10 mph), the orcs must make Fortitude saves (DC 15), or be unable to move against the wind, though they can move across or with it. If there is a strong wind (21+ mph) today, ranged attacks within the band of wind moving east will become impossible and the orcs must make a Fortitude save (DC 18) or be knocked prone, if they succeed, they may not move against the wind but can move with or across it. If it is absolutely still, at the moment, it may kick up dust or have no effect depending on the terrain.
 
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Init 12 (Roll 11 + 1 Dexterity)

As she closes on the orcs, Ellie will unleash a blast mental energy, and attempt to cripple one of the orcs with pain.

OOC ---> Inflict Pain at the nearest orc, 3d6, will half if successful.
 


Charlotte 16
Sildarin 14
Ellie 12
Rallyn 10
Palasant ?


Charlotte charges in with a lunge, startling the orcs and skewering the one standing closest to Palasant and the other two students.

Roll to hit and damage please.

Sildarin, from the far side of the orcs, with Serbanas's blade drawn, moves in, mirroring Charlotte's attack from the other side.

Roll to hit and damage please. I know the plan was missile weapons for the initial volley; you can clarify that if you want to do it differently.

Ellie sends out a blast of mental energy against the already injured orc, which crumples to the ground in a heap.

Rallyn manifests Control Wind, driving the frigid north wind even harder toward the group as well as the orc band. The blast of wind splits down through the middle of the orcs separating two of them from Palasant, the other two captured students and the bulk of your attacking force.

Palasant takes advantage of the distractions and attacks and turns to strike the one remaining orc near him. Using both hands, he claws and rakes past the creature's guard, leaving furrows of blood. The orc appears wounded but doesn't stagger or fall.

Next round and clarifications; that was a partial surprise round, orcs will go after the group.
 

Rallyn raises his hands to help him picture in his mind's eye the wind as it howls forth from the clouds. Straining to keep up the pressure his jaw clenches and his fingers curl into claws.

Rallyn either maintains concentration on the control air if it looks like it is succeeding at holding the second two orcs at bay, or moves to try his spear if the force their way into the wind.
 

Attack: 22 (17+5)

Damage: 7 (6+1)

"Alright, we've lost surprise!" Charlotte calls out. "Everybody else, down into melee, unless you're busy with something productive!"
 

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