Academy of Drell, Part IV

Arana draws out her bow and readies herself to shoot the arbalest, as it attempts to shoot. Hopefully, her shot can somehow help to deflect the true flight of the arbalest's bolts.
 

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Ellie will run over to Sh'ar, and draw her crossbow and wait for an oppurtunity to shoot at the contraption."Victor, is Sh'ar all right?"
 

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Sh'ar seems to be breathing and alive, but not conscious. As if something in his wound is keeping him from regaining full alertness. He does seem stable and in no danger of dying now. Victor's spell seems to have saved his life, at least for now.

Rallyn tries to knock the machine over, but he can't seem to muster the strength to knock it over... he barely keeps his own feet after his daring move.

Technically, you can't trip with a spear, but using it as an unarmed trip with a spear special effect works... but you can't drop the spear to prevent a counter-trip so Rallyn will have to make a counter trip test to retain his feet against a DC of 16 (rolled by the thing).

Sildarin slashes with the tip of Serbanas's rapier and manages to nick the device, then follows through with a vicious thrust, but doesn't seem to have harmed it significantly.

Arana readies her bow, trying to distract and knock aside the arbalest.

Likewise, Ellie tries to distract the device with her crossbow.

Slowly the device seems to be rewinding....

rolls for next round? You'll all act before the device because it has a delay which set it's initiative click unnaturally low.
 

I'm sorry, the text for trip didn't indicate that there was any limits to the weapons you can trip with. Though I have seen the one's with special trip related functions. My mistake.

"Hrrng!"

Spindly little legs are tougher than they look.. What the!?

Anti-Trip: 6 (roll 10 - 4 size mod)

If Rallyn falls over, then on his initiative he will use his move action to stand and then grab at loaded bolt. Do you want a roll of some kind for that?

---: x (roll 7 + y mod)
 

Jeremy said:
I'm sorry, the text for trip didn't indicate that there was any limits to the weapons you can trip with. Though I have seen the one's with special trip related functions. My mistake.


That's ok, it's not clear within the rules, but AFAIK, trip may only be performed unarmed and with trip-specific weapons.


If Rallyn falls over, then on his initiative he will use his move action to stand and then grab at loaded bolt. Do you want a roll of some kind for that?


No roll necessary, but it will provoke an AoO (if the thing threatens in melee); I consider picking up ammunition the same as picking up a weapon.


... now just waiting for more actions :)
 
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"Get out of here! I'll hold it so you can take Sh'ar away!"

That's not a good idea...
I know, but it'll buy them some time and we can then get out of here ourselves.
That doesn't sound good...


Sildarin tries to grap the arbalest. Touch attack: 10+3=13 It doesn't have a bolt, so I presume it can't threaten.
Then, if he gets a hold, Sildarin moves in to the arbalest to grapple it. Grapple check: 7+3=10

Why did he have to do that? Why did he have to do that? I was just fine when he just lurked in the shadows, we could've kept it that way and I could've lived to see another day and another butt. Why?! Why?!
Could you shut up when I'm trying to fight?
And now his acting nosy! What did I do to deserve this?
Who are you talking to, any way?
The father of all psicrystals.
Fine, don't tell me..
 
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Uncharacteristically, Sildarin bravely confronts the animated arbalest. He reaches forward, trying to tackle and grapple with the device, easily reaching past it's winding mechanism.

For a few seconds it seems to struggle as if it will somehow get away, but Sildarin exhibits surprising strength for his small frame and it twists around futilely.

With a whirring, clicking sound, two viciously curved blades spring out of the sides of the arbalest and spin about like the mandibles on some giant insect... they appear as if they're going to try to slice Sildarin to make him let go!
 
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Where in blazes did those come from!?

Rallyn revises his plan and attacks the arbalest as it apparently doesn't need bolts to be dangerous.

"Keith! Little help here!"
 

novyet said:
Ellie will run over to Sh'ar, and draw her crossbow and wait for an oppurtunity to shoot at the contraption."Victor, is Sh'ar all right?"

"I think he's fine now, but he's not awaking. Sadly I employed most of my healing skills for today, and I don't think I can do any more for him. I have to help the others, please, look for him."

Then Victor rushes forward unsheating his sword and yelling something unmentionable in Orcish, which culminates in a very fierce war song, that makes everyone who listen want to strike badly that thing. (Inspire courage)

"This darn device won't shed anymore blood today!"

When he sees the blades threatening Sildarin he'll quickly consider if he can strike one of them to make it useless without hitting Sildarin, if he can't he'll try his best to destroy the infernal machine.

OOC: If it's possible this is a disarm attempt, if it's not it'll be a strike weapon attempt. If neither, just a normal attack. Since it's grappling Sildarin, it can't make AoO and it's denied its Dex Bonus (if any). I also try to get Rallyn or Keith in a flanking position. Attack roll: 10+4+1=15 Damage (if any): 5+1=6
 
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Hey Zhure, you used my screen name instead of the character's name.:p

"I told you to get out! Now go before I get myself killed!"

I don't think they believe it's really you when you're shouting at them.
It doesn't matter, I won't let them die. Not when I can stop it.
Could you then throw me away so I could keep on living when you perish?
No.
Just asking.


Sildarin tries to take hold of the arbalest and then hold it down against the ground.
Pin: 4+3+1(Inspire Courage)=8
 

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