D&D General Accents

Morrus

Well, that was fun
Staff member
What accents can you/do you do in your games?

I don't do any, because I just can't. I do alter tone etc. of course, which I find helps a lot, but it's all in my own voice.
 

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Can do? none of them well
Do do :poop: ? irascible Irish, salty Scot, terrible Transylvanian, wise Wakandan, crazy Cockney, and a host of odd animals sounds and improvised creatures.
I use cliched voices to convey stereotypes about non-important NPCs to make the archetype obvious, both for race and role - a gruff, deep voice for a dwarvern blacksmith; a high, wistful one for an elf sage. I find this helps the players keep immersion and they are less distracted about that NPC (this is better when doing plain shopping or picking people out on a street)

When I do plan out a specific NPC or have encounters that I want to encourage players to explore, or if they do start to interact more in depth with an NPC, then I will add odd mannerisms or different inflections. This tends to make them ask a bit more about the NPC and his/her/their/its background and motivations
 

Scot,Irish,cockney,Georgia,Italian,Mexican,Russian,French, and Aussie.
I tend to try and do impression rather than accents. So my Scot is just a bad Billy Connolly .
 

I (try) to do numerous accents. Practice makes ... well not perfect but not horrible either.
  • British (London-esque?)
  • Cockney
  • Irish
  • Scottish
  • Russian
  • American
    • Southern
    • Appalachian
    • John Wayne (technically Texan/Southwest I suppose)
    • Minnesotan (you betch'a)
    • Hippy (okay, more of a style of speaking than an actual accent).
    • Aristocratic/pompous. If you've ever heard anyone who believes they attended a "premiere" university you know what I'm talking about.
  • French. Sort of. Really more Pepe Le Pew than anything resembling actual French accent.
I've given up on a few like Jamaican and Mexican because it just sounds bad. I also can't maintain a German accent no matter how hard I try.

There's also some that are more mannerisms than accents. Gnomes talk really fast and tend to babble. Halflings are bubbly and optimistic. Orcs use simple words and use poor grammar, similar to barbarians that talk of themselves in third person. All my druids end up talking like stoner/hippies for some reason.
 

The ones I know
  • NYC
    • Professional
    • New Brooklyn
    • Old Brooklyn
    • NY AAVE
    • NYLE
    • Bronx Female
  • Southern US
    • Georgia
    • Atlanta
  • West Indian
    • Jamaican
    • Trinidadian
    • Haitian
    • Lesser Antilles
  • UK
    • RP
    • Scouse
    • Yorkshire
  • Nigerian American
  • Russian American
  • Ukrainian American
  • Mexican American
Though I don't use them often as it is hard to keep them up and I have to listen to speakers to lock accents back in my head.
 

American: Standard, New York (outer boroughs - rarely used for D&D), Southeast (Georgia), Southwest (Texas)
UK: RP, Cockney
Irish: Northern
Scottish
Russian
German
Eastern European pastiche (used for most characters in Barovia)
Goblin voice (sounds like Andy Serkis's Gollum)
 

I do historical re-enactment as part of my job, so I have picked up a lot of accents through that. Basically, any accent I need/want to pick up, I find and listen to recordings of native speakers and I can usually imitate them pretty convincingly. Someone who knows what to listen for would be able to tell, but most people don’t. And I am pretty regularly mistaken for an actual Brit by actual Brits.

That said, I usually employ a pretty small subset of my repertoire for D&D. Mostly neutral American, RP or cockney English, Irish, and Scottish, plus various cartoony monster voices. Generic Skyrimesque “Norse” for dwarves. The usual.
 
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I had a GM run a pirate ship where every member of the 20-person crew had a distinct speech pattern or accent. There even were three distinct 'pirate' accents: one high pitched and snarling, one a bit deeper and breathy, and one with a jocular lilt.

That man impressed me. He should be a voice actor.
 


None.

I stink at them and my players would tease me about it. Instead, I replaced my poor attempts at accents with a 1-page list of 3 traits:

(1) visual, what you first notice upon seeing the NPC like bow legged or a big moustache,
(2) auditory, something you first notice about their voice, like high pitched or nasally, and
(3) mannerism, something the person does like unconsciously pick their nose or scratch the back of their head when thinking.
 

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