Acquisitions, Inc. Returns

Celebrity D&D game Acquisitions, Inc., has become something of a fixture at PAX Prime. It's back again this year, complete with Chris Perkins as the Dungeon Master, on Friday, August 28, 2015 at 8:30 (Pacific) in the Main Theater at PAX Prime 2015. You'll be able to watch it live via Twitch, but for now - here's the trailer!

[video=youtube;KipPMgbpKzk]https://www.youtube.com/watch?v=KipPMgbpKzk[/video]
 

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Everyone seems focused on the PAX shows.

Such as "Is there actual D&D" and "audience participation".


Severla posters including myself have mentioned that you should listen to the first podcasts before they became PAX shows.

Has anyone taken this advice? Plenty of rules, campaign development, roleplaying etc.
 

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Looking at the comments on the videos, and listening to people at PAX, a whole lot of folks have gotten into D&D after watching the live shows or listening to the podcasts. Which is the entire point.

Dungeons & Dragons can be a bit intimidating for a new player--the core rules come in the form of a 320-page textbook, after all. AI is welcoming to new players because it demonstrates that at the end of the day, regardless of edition or strict adherence to rules: the D&D game is all about gathering around a table & having fun with your friends.

It doesn't try or claim to be a how-to lesson on a "correct" way to play the game. It's a performance, on a stage in front of thousands of people. The minutia that we all face in home games--spending 20 minutes thoroughly searching a room, or round-table debating the merits of a course of action, or purchasing gear in-town, or pontificating about character motivation, or whatnot--would be deadly boring on-stage. Critical Roles and Titansgrave can get into that level of detail because while they're also intended to be entertaining, they're not played before a live studio audience. They can afford to throttle down the action and head off into the weeds. They're not constrained by a strict theater schedule and don't need to be concise. Put another way: AI is a live concert, while CR and TG are a broadcast of an entire album recording session.
 


Looking at the comments on the videos, and listening to people at PAX, a whole lot of folks have gotten into D&D after watching the live shows or listening to the podcasts. Which is the entire point.

Dungeons & Dragons can be a bit intimidating for a new player--the core rules come in the form of a 320-page textbook, after all. AI is welcoming to new players because it demonstrates that at the end of the day, regardless of edition or strict adherence to rules: the D&D game is all about gathering around a table & having fun with your friends.

It doesn't try or claim to be a how-to lesson on a "correct" way to play the game. It's a performance, on a stage in front of thousands of people. The minutia that we all face in home games--spending 20 minutes thoroughly searching a room, or round-table debating the merits of a course of action, or purchasing gear in-town, or pontificating about character motivation, or whatnot--would be deadly boring on-stage. Critical Roles and Titansgrave can get into that level of detail because while they're also intended to be entertaining, they're not played before a live studio audience. They can afford to throttle down the action and head off into the weeds. They're not constrained by a strict theater schedule and don't need to be concise. Put another way: AI is a live concert, while CR and TG are a broadcast of an entire album recording session.

My friends and I got into it because of these podcasts 3 years ago. the ones without the audience are the best in my opinion though.
 

While the AI adventures are fun and humorous, they started getting old for me after the trip to Hell. Too much pandering to the audience. The Critical Roll games, in my humble opinion, are much better than the last couple of AIs. More of an actual game than stage show, and humorous with out being over the top. For those who love "role playing" more than "roll playing", check out the Provokers or Winds of Sur Salin. The story telling is out of this world.
 



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