I think this is overstating it. Players and GMs do have to look up Persuasion, for example, because there are varying degrees of success based on intitial conditions and the like. What is the Persuasion chart on the DM Screen if not effectively a "card." Moreover, players like cool abilities. That is why 5E has feats and class abilities and spells. None of those things are skills, and the way 5E does skills, skills would not cover those things or give players the same feel as those sorts of abilities. if you are saying that no game should have anything more complex than a pass/fail divc+mod vs DC, I would humbly suggest that no one wants that. At least, no one playing 5E or Daggerheart (or Vampire or Savage Worlds or any number of other games).