Acquisitions Inc. switching to Daggerheart

You’ll be glad to hear that Daggerheart is even more simple then! Not only has it moved away from skills in favor of Action Rolls bundling a variety of potential actions under a simple attribute modifier (making it even easier to roll with a player’s ideas of how to tackle a problem), it uses mechanics to provide the option to do built in degrees of success with clear and concise guidance in the boom about what they mean and how to set stakes around rolls to make them matter.

Since most CR style d20 rolls are vibes anyway, this leans into that and allows the dice to help suggest where the narrative is going next in an open way. Good stuff.

Edit: DH also wants you to avoid scaling the DC and use ADV/DISADV more to show how the player’s actions or approach informs how difficult things are.
I have no problem with the 5E Skills system, it is basically perfect: but it can also be expanded,and avoid the need for things like "power cards".
 

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I have no problem with the 5E Skills system, it is basically perfect: but it can also be expanded,and avoid the need for things like "power cards".
I think 5E skills are a fine implementation...but sometimes I don't play with skills at all. Or, I refrain from reminding players that they even have them and instead call for them to make an even simpler CR roll.
 

It's a simple but astonishingly easy mechanic to use. Relies on a player's skills and attributes. Nothing to look up. Easy to use in imaginative ways and gives the player options.
I couldn't have said it better. I spent the last or so looking at different RPGs & their resolution mechanics, and I've really come to appreciate the elegance & versatility of d20 checks. I think some games try a bit too hard to bake the "rpg best practices" or "storytelling" into the mechanics, that it can feel a bit suffocating. Just let me roll my dice without thinking too much!
 

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