You’ll be glad to hear that Daggerheart is even more simple then! Not only has it moved away from skills in favor of Action Rolls bundling a variety of potential actions under a simple attribute modifier (making it even easier to roll with a player’s ideas of how to tackle a problem), it uses mechanics to provide the option to do built in degrees of success with clear and concise guidance in the boom about what they mean and how to set stakes around rolls to make them matter.
Since most CR style d20 rolls are vibes anyway, this leans into that and allows the dice to help suggest where the narrative is going next in an open way. Good stuff.
Edit: DH also wants you to avoid scaling the DC and use ADV/DISADV more to show how the player’s actions or approach informs how difficult things are.