Doctor Proctor
First Post
I specifically allow Acrobatics to substitute for Athletics. Frankly, I can't figure out what the hell else Acrobatics is supposed to be good for -- keeping your balance and reducing falling damage are not that exciting, and the "acrobatic stunt" rules are so vague as to be useless to me.
Here's my rule:
Acrobatics can substitute for Athletics in certain situations. This is at the DM's discretion, and the DC may be slightly different than the equivalent Athletics check DC. If you're using Acrobatics to jump, you don't need a running start, and if you're using it to climb, you move at full speed rather than half speed. However, if you fail the check, you move one square and then fall prone. If you fall a distance because of this, you can't use Acrobatics to land safely.So, it's kind of a high-risk/high-reward version of Athletics -- you go faster, but if you fail, you fall flat.
-- 77IM
The problem with that is that when you a very high Dex character like a Rogue or Ranger, it's very easy for them (especially with skill focus and possibly some Utilities) to regularly outdo the Athletics user at the two things that are core parts of that skill!
I mean, why not just have the guy train in Athletics if he needs to jump or climb? He can pick up skill focus if STR isn't a very high ability.
I just have a problem with letting Acrobatics do things belonging to Athletics because it waters that ability down. Plus, what other skills do people do this with? Do you let History substitute for Religion or Arcana?
As for Acrobatics being vague, well, there's still room for lots of things to do without encroaching on the territory of the Athletics skill. For example, if you were in a room with a table that was essentially "rough terrain" or just "impassable" terrain, you could require an Acrobatics check for someone to hop up on it and weave through all the junk to hop down on the other side. In fact, I believe that KotS has just such an example in it. It's a "hop" up onto the table, so it's clearly not a big jump like Athletics, and it requires more dexterity than normal to navigate through all the stuff on the table. It's a perfect use for the skill.