Action Points--How are they used?

How do your players typically use action points?

  • To perform daring acts of heroism!

    Votes: 19 22.6%
  • To save their butts! Huzzah!

    Votes: 56 66.7%
  • To bolster out-of-combat skill checks!

    Votes: 2 2.4%
  • Some other way!

    Votes: 7 8.3%

ForceUser said:
Yes, but please stay on-topic. Everyone in the 3E universe knows how you feel about the game. :)

read the story hour in my sig.

we are using them. that's why i use them up right a way on frivilous things.

diplomacy check to buy ale and whores...
 

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The current game I'm playing in is the only one I've ever played with Action Points. We're using a house rule or variant for Action Points within 3.5 D&D.

Usually it's 'save my bacon' usage, though we have had a few 'heroic' uses, where a certain action simply has to succeed. Rarely though does it matter; the ones where 'the action has to succeed' don't, because it's still a roll - rolling is still involved and more often than not it seems that that's the time the action dice come up '1'. But they are useful sometimes, especially when it's used for 'um, give us a hint as to what we should do?'. I've played a character to 11th, so far, so I've seen a fair amount of action point usage.

Hero Points in Arcana Unearthed were much different. Since you could only gain them with heroic actions instead of just by leveling, people attempted more heroic actions. Over the course of a 14 month campaign, they probably received hero points twice over all. Because they are so rare, they were used for dramatic effect - I let someone bring someone back from the dead with her healing aura because she spent a Hero Point. Another was used to live through blowing up an evil alchemist's tower - he found the room where all the explosive powder was being made, set it afire, then jumped out of a ten-story window as fire blew out around him.
 

Well it has been equal use of save my bacon and heroic use up until yesterday's game.
All Action Points used this weekend were heroic use only and was a very fun session.
 

I think feat substitution is an underused aspect of action points. Althought the "saving the bacon" is what i usually see. We're actually playing Arkham Horror right now (great game btw) and spending clue tokens (action points basically) lets you roll another d6 to try and save your ass (it's Cthulhu, so it's usually something pretty nasty).
 

I have seen them used (basically in order from most to least)

Confirming Crits
Higher Saving Throws
Higher Attack rolls
Higher Skill Checks
Use of a feat you don't have
Extra use of a class feature
 

I use them to do full-move Tumble checks, and I have used them to tumble and balance through the branches of trees. I also tend to go for difficult jumps.
 

Should be a multiple-choice poll. My players usually use them to perform daring acts of heroism to save their butts. :p

Example from last night - a super-strong fishman (skum rogue with 18 starting strength) was mauling the werewolf scout with a silver short sword. The changeling rogue snuck up behind the thing, was about to sneak attack, and decided to save the wolf-boy instead by flinging herself on the weapon and wresting it away from the skum. She blew the roll, though - but I let her use an action point to suffer an attack of opportunity to really throw herself on the weapon. The bonus put her over the top and the day was saved!

Until the demonically-empowered serial killer showed up. That's when the running and the hiding began. Can't let them get away with everything, after all. :D
 


Equal parts heroism and butt-saving, but then I use once-per-level "Hero Points" designed to be butt-saving rather than Action Points per Eberron or other games.

And we'll distribute diaglo's points elsewhere, since he doesn't care for them ... though he's used them a lot recently to guarantee saving throws! :p
 

I've allowed the use of 3 action pts at a time to survive a killing blow/effect (stabilized at -9), and that sucks up a major amount of action pts, but even without it I think on the whole there'd be more using of action pts to save the PCs' asses than anything else.
 

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