That 9 wisdom would give him a 20% cleric spell failure chance. I'm thinking my scores make a half-elf magic-user, a human magic-user, or a half-elf cleric/magic-user.
I really like the idea of rolling up a few characters then just going down the line as they get removed from play. I suspect our adventuring party might have a fairly high mortality rate, at least at first
Forgot about that little tidbit. Wonder what a cleric with a 9 WIS RP's like?
"I have the spells granted by my god but am only worthy to cast them 80% of the time."![]()
HM said:And assassin min STR 12, DEX 12, INT 11 - So odd those give you no true mechanical benefit. 1e was all about the ROLE play and not the ROLL play for sure.
HM
Is this who you were looking for?![]()
"I find your lack of faith disturbing"![]()