That 9 wisdom would give him a 20% cleric spell failure chance. I'm thinking my scores make a half-elf magic-user, a human magic-user, or a half-elf cleric/magic-user.
I really like the idea of rolling up a few characters then just going down the line as they get removed from play. I suspect our adventuring party might have a fairly high mortality rate, at least at first
Forgot about that little tidbit. Wonder what a cleric with a 9 WIS RP's like?
"I have the spells granted by my god but am only worthy to cast them 80% of the time."
HM said:And assassin min STR 12, DEX 12, INT 11 - So odd those give you no true mechanical benefit. 1e was all about the ROLE play and not the ROLL play for sure.
HM
Is this who you were looking for?
"I find your lack of faith disturbing"