If the rules are almost universally getting tossed out, then I'd say it's fair evidence that the game, as written, is at least nigh-unplayable.Glyfair said:This doesn't mean that AD&D was unplayable (far from it).
buzz said:If the rules are almost universally getting tossed out, then I'd say it's fair evidence that the game, as written, is at least nigh-unplayable.
Philotomy Jurament said:Yeah, that's probably why nobody played 1E...![]()
As Henry indirectly points out, it's probably why almost no one (that I've ever encountered) played AD&D1e as-written, including Gygax himself. Ergo, my point that 1e was certainly playable in that lots of people managed to work a functional game out of it, but as-written, it was fairly problematic.Philotomy Jurament said:Yeah, that's probably why nobody played 1E...![]()
There was a new init system in Dragon 50-something (52?) that I sued for a little while that was pretty good. It still used weapon speeds, but was simpler and more intuitive than what was in the DMG.Henry said:However, it DOES explain why my group never used those init rules, just like no one we knew ever used the grappling or overbearing rules.We wound up using a 1d10 for inits, same as everyone else we knew (we modified by DEX and spell segments), and this was before 2nd edition ever hit the streets. Seems like Plane Sailing told me once that the 1d10 business was in a fanzine or something years back, and people picked up on it?
Philotomy Jurament said:Yeah, that's probably why nobody played 1E...![]()
thedungeondelver said:Philotomy...shhhhh. You're in the place where people think that's true... :\
Yeah, I agree that the 1E initiative rules left...ahem, something to be desired (like clarity and consistency). I house-rule 1E initiative, too.buzz said:...my point that 1e was certainly playable in that lots of people managed to work a functional game out of it, but as-written, it was fairly problematic.