Lord Mhoram
Hero
D&D is and was never a rules light saystem, if you want to see a rules light system, go check Savage Worlds.
*Savage Worlds fanboyism FTW*
Or go really light and go Wushu.

D&D is and was never a rules light saystem, if you want to see a rules light system, go check Savage Worlds.
*Savage Worlds fanboyism FTW*
I see this statement a lot around here: "AD&D is rules light"
I have the books. I've read the books. I played the edition. AD&D is in no way "rules light".
Now, the way I played it, I ignored a lot of the rules (weapon vs. AC, helmet, psionics, pummeling/overbearing, potions and segments, training, etc.). But that doesn't make the game as written rules light.
I think Dansuul hit the nail on the head.
AD&D (1e and 2e) were built around sub-systems that did/didn't go together seamlessly. It had two different ways to determine is you hear something (thieves: %, everyone else, d6) for example. Most DMs happily ignored the egregious offenders (psionics, grappling, weapon vs. armor) and ran the game like Basic D&D anyway, but with more complex classes and spells. (For example, it took us nearly 6 years of playing to use weapons speeds/casting times in 2e, we ran initiative like we did in BECMI but with a d10)
AD&D is only "rules-lite" when you run it a slightly more complex version of basic/original. If you tried to run it with all the rules (something EGG didn't even do!) you'll find the game is much more "heavy" than we like to remember.
The difference might be that 3E was playable under the RAW. Good luck working out the 1E AD&D RAW in places, let alone playing it.People say that, "this was different in 1e than it is in 3/4e", but then when presented with evidence to the contrary, there's often that "well we houseruled that out" backpedal.
The difference might be that 3E was playable under the RAW. Good luck working out the 1E AD&D RAW in places, let alone playing it.
So I'd argue that there is some validity to this double standard, because no-one (even Gygax himself) played AD&D that way, whereas you can with core 3E. The AD&D DMG resembles a rambling letter from an eccentric uncle armed with a well-thumbed thesaurus in places, but that's part of the charm.
As others have said my groups played 1st ed. AD&D pretty much as if it were Basic with more involved spells and classes (we really enjoyed the fluff in the DMG, inspiring stuff). We ignored the incovenient rules, no psionics, didn't grapple (or used some form of dex/str resolution).
For us there were "no books" beyond Monster Manual II. It kept things straightforward for us and just had jolly good times playing the TSR modules.
That was D&D for us!
Unfortunately the advent of 2nd edition destroyed D&D for me at the time.
More to the point, not only can you play 3E that way, but you pretty much have to. As stated earlier, it's very easy to take the silly obnoxious time-consuming rules from AD&D, whack them off with an axe, and proceed on your merry way. You can't do that in 3E; the rules are too integrated. Whacking off rules with an axe leaves giant gaps that require a bunch of house rules to fill.
Do they?You can't do that in 3E; the rules are too integrated. Whacking off rules with an axe leaves giant gaps that require a bunch of house rules to fill.