Aus_Snow
First Post
Thanks pawsplay, you just saved me some bother.
And besides, I weary of chapter-and-verse-ing this forum. Generally with AD&D and/or 3e core books, funnily enough. Wow, are they really that contentious and/or unlikely to've been read?! 
Anyway, by way of contrast - and no, someone else can do the quoting this time, if they feel so inclined - the 3e books have rules for, basically, just about everything. The "loosest" you get by default is "assign a +2 or -2 to a difficulty class or a roll, if it seems appropriate". Paraphrasing, I do not doubt.
Behold, the 3e skill system. Behold the lack of one in (core) AD&D 1e. Likewise, proscriptive feats (i.e., without *this* feat, you cannot even attempt *that*). So it goes.
Worlds apart, really.
Fast and loose is WHY many people stick with, or turn to, older D&D. I am not making this up. It's in the actual books, the text itself. Not just "the way it tends/tended to be played" or whatever.


Anyway, by way of contrast - and no, someone else can do the quoting this time, if they feel so inclined - the 3e books have rules for, basically, just about everything. The "loosest" you get by default is "assign a +2 or -2 to a difficulty class or a roll, if it seems appropriate". Paraphrasing, I do not doubt.
Behold, the 3e skill system. Behold the lack of one in (core) AD&D 1e. Likewise, proscriptive feats (i.e., without *this* feat, you cannot even attempt *that*). So it goes.
Worlds apart, really.
Fast and loose is WHY many people stick with, or turn to, older D&D. I am not making this up. It's in the actual books, the text itself. Not just "the way it tends/tended to be played" or whatever.