Ruin Explorer said:
So you didn't read the GSL?
Did you?
Because it has few good guidelines about how things should be done. It mostly says "No" to certain things. I don't see much positive guidance in it.
Because saying no is quicker / easier to define somethign then saying yes to everything that's allowed.
I can either put a sign that says the maximum speed you can drive is 45. Or I can put 45 individual signs stating what speeds one can drive on the road... Which is better???
It doesn't have any sort of controls apart from entirely pulling the plug on a certain company, either.
Yes it does. Otherwise people wouldn't be so annoyed.
It gives guidelines on how to use the brand in your products.
The game itself gives guidelines on how to make new monsters, and damage ranges / skill DC ranges per level. More then we got in 3e.
None of the "crap" I'm referring to go any rules significantly wrong. I mean, you wanna give me some examples of stuff that did?
Creature collection 1 is one of the prime examples people use. There are others.
What do you mean if not crp because it doesn't work right? If you mean crap as in you just didn't like it.. that's a prefference thing.
Because that's not what I mean.
Or are you just saying no matetr what I say it won't be that? Schroedinger's Answer?
It was crap because after the first year, which was just screaming chaos and people rushing stuff to market (and thus creating crap - we may see less of this in 4E due to the enforced delay, but I suspect that just delays the opening of the crapgates), it seems like the only people who still wanted to do d20 STL stuff were those with extremely limited ambitions and extremely dull products.
I'm not sure what this means?
As for you later post and "room for ideas and options", well, that's not what I want to buy. I want to buy books that change 4E into a game closer to what I want.
What incentive does WoTC have for this? If you don't want to buy D&D then why do they want to license their brand out to a company to comepete with them when they make nothing in return? Thats pretty poor business sense...
I don't want to work everyday. Hey I know, YOU have a job right? How about I take your paycheck, and I can just hang out watching TV and posting on En world...
That's not possible without actually redefining or altering some rules, sadly.
Yes, it is. You cannot redefine, but you can create your own, that can be used in place.
Something WotC encourages us to do ourselves. That's what really bites my ass. I'm allowed to do, but a professional game designer isn't allowed to. Great. Thanks for that WotC.
because you're not profiting off of the new rule. new game designers can stil design new ideas anc concepts... They just can't use a defined term to name them.
Again, some of the crappiest crapbooks for 4E were books full of "ideas and options" like the godawful race and class books people were putting out. Ugh. No doubt we'll see plenty more of that tripe.
That's personal prefference. Some people probably liked them. I also saw things like the books of might, and psychics handbook, and books of spells though that were great in my opinion.
I
don't know if I agree that it "fractured the market" either. I'd love to know what your basis for that argument is. Virtually all the SUCCESSFUL d20 games I can think of are in a different genre to D&D (and yes, Sword and Sorcery is a different genre to D&D's strange D&D-unique high fantasy blend). They didn't fracture the market, it was already fractured. I guess you could argue Arcana Evolved and Iron Heroes as market-fracturers, but I think that's pushing your luck, as I doubt either sold epic numbers of copies. Also, Arcana Unearthed, at least, would be close to possible under the GSL.
Because they'e all d20 games based off of the concepts in D&D that push people towards purchasing things other then D&D.
Instead of say, creating a new concept and just selling the changes, they went so far as to create a new game that didn't require the core books anymore.
Now gamers choose between X system or D&D.
It just wouldn't happen because no-one as smart as your average game designer is going to give WotC the right to randomly end his product line now and forever. That's the real problem here, and I think you agree that it's basically a bad idea on WotC's part. No doubt it's the product of the legal department, not something Scott Rouse or others favour (where I could believe the other provisions make sense to them as you've described).
Again I think this is a product of gamers tending toward the paranoid side, and not being used to legal contracts. (I'd like to see what a contract letting someone use Mikey Mouse on their product looks like.)
I mean, I don't think you're entirely wrong. I just think the GSL contains some terms so vile that you're not going to get much that isn't crap in it, and that's sad. I can understand attempting to focus their core market together like you suggest. I can't understand why they want a provision that only exists to scare off anyone who places any value or pride in their work.
Because ultimately people will either use it and support them.
Or they won't, but also won't use it against them. (even if it's only in their eyes.)