Scribble said:
It was filled with Crap because WoTC opened the flood gates without:
Any sort of guidelines about how things were done. People had to dig through and find the rules, and many weren't able to do this, or just didn't care to do this, or even notice that they needed to.
Any sort of controls. Anyone could use it for anything they wanted, and claim "Hey look it's D&D 3e compatible even though I have no idea how the system actually works, but I can put "official D&D on it!"
So you didn't read the GSL?
Because it has few good guidelines about how things should be done. It mostly says "No" to certain things. I don't see much positive guidance in it.
It doesn't have any sort of controls apart from entirely pulling the plug on a certain company, either.
None of the "crap" I'm referring to go any rules significantly wrong. I mean, you wanna give me some examples of stuff that did? Because that's not what I mean. It was crap because after the first year, which was just screaming chaos and people rushing stuff to market (and thus creating crap - we may see less of this in 4E due to the enforced delay, but I suspect that just delays the opening of the crapgates), it seems like the only people who still wanted to do d20 STL stuff were those with extremely limited ambitions and extremely dull products.
As for you later post and "room for ideas and options", well, that's not what I want to buy. I want to buy books that change 4E into a game closer to what I want. That's not possible without actually redefining or altering some rules, sadly. Something WotC encourages us to do ourselves. That's what really bites my ass. I'm allowed to do, but a professional game designer isn't allowed to. Great. Thanks for that WotC.
Again, some of the crappiest crapbooks for 4E were books full of "ideas and options" like the godawful race and class books people were putting out. Ugh. No doubt we'll see plenty more of that tripe.
I don't know if I agree that it "fractured the market" either. I'd love to know what your basis for that argument is. Virtually all the SUCCESSFUL d20 games I can think of are in a different genre to D&D (and yes, Sword and Sorcery is a different genre to D&D's strange D&D-unique high fantasy blend). They didn't fracture the market, it was already fractured. I guess you could argue Arcana Evolved and Iron Heroes as market-fracturers, but I think that's pushing your luck, as I doubt either sold epic numbers of copies. Also, Arcana Unearthed, at least, would be close to possible under the GSL.
It just wouldn't happen because no-one as smart as your average game designer is going to give WotC the right to randomly end his product line now and forever. That's the real problem here, and I think you agree that it's basically a bad idea on WotC's part. No doubt it's the product of the legal department, not something Scott Rouse or others favour (where I could believe the other provisions make sense to them as you've described).
I mean, I don't think you're entirely wrong. I just think the GSL contains some terms so vile that you're not going to get much that isn't crap in it, and that's sad. I can understand attempting to focus their core market together like you suggest. I can't understand why they want a provision that only exists to scare off anyone who places any value or pride in their work.