hong said:
So stop doing it.
The PHB is not the final arbiter on the use of the English language, even in a D&D campaign.
This would be relevant if I was using it to undermine the rules. Since I'm not, you are simply flailing around.
I look forward to it. You seem to be channeling Magus_Jerel quite well. Perhaps you should now insert a reference to quantum mechanics and start Capitalising References to Yourself.
They do have the rather silly corollary that making the peripheral bits out of adamantine has an impact on a weapon's effectiveness, though.
First, as I said (and you conveniently snipped) the weight of the greatsword is completely out of whack.
And second, no; any more than a longsword and a greatsword both gain the same bonus. The exact mechanism by which an enhancement bonus works is left undefined in D&D; what really matters is the complete package, and that means looking at the base damage as well.
Strawman. I didn't say it was "utterly meaningless". I said that as a general description of the intent of the rules, it was possible that specific situations could contradict it. That's the nature of generalisations.
So don't allow it. Or whack on a massive Craft DC check to stop people doing it, if it bothers you so much.
People can do this with steel spearheads too. Do you have a problem with that?
(as per less efficient/more efficient materials)
Such as?
This is a silly argument. A 10-foot-pole as used in a pike is not "flexible"; these things aren't made of balsa wood. It may have the ability to bend to avoid breaking, but it isn't going to flop around either. That goes double for a 3-foot-long battleaxe haft, or an arrowshaft.
For the exact same reason that regular shortswords aren't made of wood with a metal tip. Can you find anything to suggest that regular shortswords aren't made that way?
They do have the rather silly corollary that making the peripheral bits out of adamantine has an impact on a weapon's effectiveness, though.
The rules leave some things undescribed because the designers assume _some_ level of familiarity with how the real world works. There's nothing in the books that explicitly says characters have to breathe or drink or pee either, and yet we blithely assume they have to do all these things.
If the game designers meant for weapons to be fully fashioned of adamantine, they would have said so. They did for mithral and darkwood, but not adamantine.
"Note that items not primarily of metal are not meaningfully affected. (A longsword is affected while a spear is not.)"
"Any wooden or mostly wooden item (such as a bow, arrow, or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood."
---pg 243 DMG
They didn't have to, because it should be self-evident that not all portions of a weapon contribute equally to its effectiveness.
The exact mechanism by which an enhancement bonus works is left undefined in D&D;
And by the rules, you can have use-activated items of true strike too. The rules are not perfect, especially when it comes to creating magic items.
You might as well ask why a use-activated item of true strike shouldn't cost only 2,000 gp, since that's what it says in the rules.
Chapter and verse, please. You're the one who seems bent on a ridiculously narrow position when it comes to interpreting the rules. I see nothing in the book that requires that adamantine arrows couldn't fly.
This is a doubly silly example. The buckles are not the significant portion of the armour _when it comes to protection_, so making them out of adamantine would have no impact on the armour's ability to protect. It's just the same as making a spear shaft, but not the head, out of adamantine. As I've said twice already, your example is irrelevant.
Where on earth did you pull that quote from? It's not in the DMG description of adamantine.
So? Your point was that the "rules" prev
ent adamantine arrowheads breaking. Since this would require rules for damage taken as well as durability, your point is wrong.
I'm not saying that "it's magic" is a substitute for the rules. I'm not even saying that "it's magic" is why the rules are wrong. I'm saying that a plausible in-game rationale for why the rules are as they are, is a good thing. Assuming that the people playing the game aren't robotic automatons who have no concept of an in-game reality beyond the rules, that is.
Sheesh. If reusing adamantine arrows really bothers you that much, just slap a massive Craft DC check to affix the head to a new shaft. All the "hardness" thing was, was a handwave to explain to recalcitrant players why these arrows might not be reused. As with such things, multiple handwaves are always possible. Pick one to fit your tastes.
If a rule is ambiguous enough to lend itself to multiple contradictory interpretations, then choosing which interpretation to apply is something that depends on the individual DM's tastes, and hence is by definition a house rule.
Hardly.
Not at all, and even if it did, you could use something else to solve that particular problem.
hong---
Such as?
You ARE channeling Magus_Jerel quite well.
ConcreteBuddha said:
What you neglect to realize here is that someone else could have brought up the exact same point that you duplicated, and I would be forced to reply with the same counterargument to both posts. It's just common courtesy to read the previous posts to make sure that your "valid points" have not already been covered by someone else.
If you do this, then I will return the favor and reply to your posts.![]()
Look, dude, nobody tied you to that chair and forced you to read this thread. I'm not going to give up my position when I believe that I have enough evidence to convince a jury. Get over it.
The common consensus will come when all avenues of discussion have reached the end of their rope, which generally occurs when either side backs down or both parties agree to disagree. This hasn't happened yet, so get off your high horse of "all of this sucks, you guys suck, this thread sucks..."![]()
Recall that the context in which this particular subtopic arose was the use of the word "hardness" in a handwave to explain adamantine arrowheads breaking. Such a handwave has nothing to do with the D&D rules system. Pay attention.ConcreteBuddha said:
Yes, but DnD is the final arbiter on the definition of words within the DnD rules system.
It would help if you kept your examples at least somewhat relevant.If the rules said: "clown: a d20", then when the rules said to roll a clown, you wouldn't pick up the nearest freak and toss him around.![]()
Permanent +2 arrows do not "undermine" the rules, any more than using harm unchanged, or allowing spellcasters to polymorph enemies into baby seals, "undermines" the rules. They may be undesirable for some DMs, but that's a matter of individual taste.Yup considering you are doing more than undermining the rules by making permanent +2 arrows, realizing your mistake and then covering up that mistake with a lame-brained excuse for a house rule.
That's what they ALL say.
And I will continue to flail around as long as I am right, thank you very much.
You assume that everything I say is meant to help my case.Slander does not help your case.
Tell me, do the shortswords in your world have wooden blades? If not, why not? After all, according to your logic, the only bit of the shortsword that matters is apparently the tip.Yup, because any part of a short sword except for the tip has no bearing on the effectiveness of the weapon.
By all means. Go right ahead.And the rules for adamantine are completely out of whack. It doesn't change the fact that those are the rules and this is the rules forum. Or would you like to discuss the proper weight of a greatsword in House Rules?![]()
Your point being...?I agree we should look at the whole package. This includes the description. Because, without the description, we would not know that adamantine is a metal. And without the description, adamantine leather armor would be okay.
Your point being...?It is also possible that specific situations where contradictions occur can be avoided by a different interpretation of the rules. One in which both rules play some amount of significance in the process.
Cite evidence to support this assertion of yours. This may be rather difficult, given that adamantine is a make-believe substance and therefore the DM is entirely free to make up DCs based on their own in-game reality. In fact, all the D&D canon I know of suggests that working adamantine is an extraordinarily difficult/involved process, so a high DC seems eminently reasonable to me.Cover up an inane rules interpretation with an equally inane house rule?
(Sticking an adamantine arrowhead on a piece of wood could not plausably be higher than a DC 20, which is the "complex or superior item" category.)
Yep. Post proof, or retract.So you are saying that I can only prove there could be such a material by showing you one?
That's your problem. If you can't back up your assertion, you shouldn't have made it in the first place.That's analogous to saying that I can only prove that there could be a moon if I show you the moon.
By this argument, since 99% of a spear is made up of the shaft, I should be able to make everything EXCEPT the head out of adamantine and still get the benefit. Your argument is nonsensical. And in the case of a battleaxe or arrowshaft, the amount of flexing is reduced commensurately, so your argument remains nonsensical.Oh yeah, see below, where I find such a material...
Okay then, you say that a wood shaft can "bend to avoid breaking" but is not flexible. Isn't this a tad contradictory?
Also, I did not say that it flops around like balsa wood, I said that a wooden shaft is more flexible than adamantine. An adamantine shaft would not bend to avoid breaking. It would instead hold firm and damage whatever was attempting to bend it. Hence the enhancement bonus.
Also, a 10 ft. long wood shaft does "flop around" an inch or two. These inches can prove the difference between a miss and a hit in combat. Same goes with the effectiveness of an axe haft as a lever or the aerodynamics of a straight shaft or perfect fletching.
The fact that you're having to resort to these flights of fancy only indicates the barrenness of your argument.Actually, why aren't regular shortswords made of wood with a metal tip if all that matters with damage capability is the actual damage dealing area?
Exactly. Nowhere in the rules is it explicitly stated that characters don't have to pee. Just as nowhere in the rules is it explicitly stated that items have to be fashioned completely out of adamantine.True that. However if it said in the rules that we didn't have to pee in the DnD system, then we darn wouldn't have to pee in the DnD system.
You seem to be terminally confused, to the point that you're now making my own argument for me. Perhaps now you're suggesting that NOWHERE in the DMG does it say that items have to be entirely made of a special material for the benefit to accrue?Neither one of these say that the entire weapon or suit of armor must be made out of mithral or darkwood. So your point is moot.
Because the benefit of darkwood is in terms of reduced weight and encumbrance, not combat effectiveness. For such a benefit to accrue, it's eminently reasonable that all or most of an item must be fashioned of darkwood. This is not the case for adamantine. Pay attention.Oh yeah, the above quote also shows a material that is more effective as a spear haft than normal wood. (darkwood)
The haft is used to hold the spear, while the head is the part that actually causes pain and suffering. Making the one out of adamantine has negligible impact on how much pain and suffering is caused, while making the other out of adamantine has considerable impact. Pay attention.One part of a weapon is more important to the total weapon's effectiveness than another? How is this judged?
A spear without a haft is useless. A spear without a head is useless. Therefore both contirbute equally to the effectiveness of the weapon.
And you'll note that nothing about what I've posted contradicts the concrete rules, while still remaining broadly consistent with the guidelines.The instance of adamantine has both a guideline and concrete rules. Therefore, your example does not hold up. (One who regularly shouts "Strawman" should notice before he touts one...)![]()
Sanity has nothing to do with it. The point is that a true strike item that doesn't require an action to activate is perfectly consistent with the rules. And yet one interpretation makes much more sense than the other.Oh yeah, and use-activated True Strike items aren't overpowering at all. (Since use-activated can be a standard action or no action, as per the DM's choice. And which do you think a sane DM is going to choose?)
Chapter and verse, please. I see nothing in the rules that states arrows must have a specific weight. (In fact, if this were true, upsized bows as used by giants would be rather problematic.)Well since adamantine weighs more than wood, an adamantine arrow cannot weigh the equivalent as a wooden shafted arrow (.15 lbs) and still have the same mass.
Therefore it would technically, not be able to be used by normal bows, since their arrows have to weigh .15 lbs.
See other post. An arrow forms part of a combined system comprising the bow and its ammunition. To say otherwise is patently ridiculous.But if this is not plausable in your campaign world, then fine, adamantine arrows can fly. (If you can get past the "arrows are ammunition so you can't gain an enhancement bonus from adamantine since adamantine can only give weapons an enhancement bonus." Which you haven't.)
All, or at least a significant majority. Are you seriously suggesting that I believe that one adamantine chain link in a suit of chainmail would have any impact?Well, are you then saying that all of the significant portion of armor, when it comes to protection, has to be made out of adamantine? Or only some of the significant portion, when it comes to protection, has to be made out of adamantine?
If it's the first, then does studded leather get an enhancement bonus? (Since the leather itself it a significant portion of the armor when it comes to protection.) And if it's the second, then can I make a suit of full plate where only one plate is adamantine and receive the enhancement bonus?
No, we couldn't. Note that a sword doesn't take damage from hitting a creature, even something like an iron golem or animated object. The hardness rules do _not_ cover breakage of weapons, armour or ammunition arising from normal usage; the only rules relevant to this situation are the "auto-destruct" rules. If so desired, they can be applied to adamantine arrows just fine.Well actually, they say that adamantine has hardness 20. And if an arrow with a 1" adamantine arrowhead hits a 1" thick adamantine wall, we could plausably argue that both sides would take the same amount of damage, since both are the same material, in equivalent amounts.
Point out exactly where any handwave I've posted has contradicted the rules.A plausable in-game rationale for why the rules are as they are is only a good thing if they don't contradict those very rules.
What do you think all that frickin' stuff about hardness and toughness was? Pay attention.Why do I need a handwave when my interpretation of the rules does not need a handwave? You need a handwave.
I will. Would you like a handwave to go with it?And if you feel like sticking a PC with a DC 45 check to stick a piece of metal on a stick, be my guest...![]()
I'm not aware of any threads in this forum (or elsewhere) where a major disagreement over initiative has arisen. Please point out such a thread.By your definition of ambiguous, rolling initiative is ambiguous, sheesh...
Yep. They're those things that keep tripping you up.You do know what a contradiction is, right?![]()
Indeed, that was pure genius."ConcreteBuddha is a moron. He could not of come up with anything as brilliant as having two partial actions in a round. That was pure genius."
A computer without a CPU is useless, and a computer without a power cord is useless. Therefore both contribute equally to the effectiveness of the computer. This means that if I take the power cord from my brand-new 1.6 GHz Athlon, and stick it on an old 486, the old computer will suddenly run much faster. Right?Concrete Buddha wrote
A spear without a haft is useless. A spear without a head is useless. Therefore both contirbute equally to the effectiveness of the weapon.
AuraSeer said:
A computer without a CPU is useless, and a computer without a power cord is useless. Therefore both contribute equally to the effectiveness of the computer. This means that if I take the power cord from my brand-new 1.6 GHz Athlon, and stick it on an old 486, the old computer will suddenly run much faster. Right?
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Gromm said:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.