Adamantine Arrows?

I got another example for you.

Let's look at the musket. Yes, No GUNPOWDER! I know this, but let's take the example of the bow a little further.

If you're going to make a gunpowder weapon out of adamantite, what do you do? Make the Gun out of adamantite? No matter how strong the metal is, it isnt' going to do anything to the damage that it's projectile does.

However, what happens if you make the BULLET out of adamantite? Because the bullet would be harder, denser, it would likely penetrate better, and thus go deeper, dealing more damage.

It says that arrows dead 1d4 points of damage when used in melee. Is it hard to consider that maybe it does that same 1d4 damage when fired from a bow, BUT the bow adds more damage to it, depending on the bow's strenght? Shortbows make it a d6, longbows make it a d8. So, perhaps the longbow part offers a d4, and the arrow itself offers a d4, making it a d8. Yes, we don't roll 2d4, but I'm offering a possibility, not an exact science from the rules.
 

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I admit, I've lost track of this discussion half a ton of posts ago, but I'd like to add my 5 cents to this million-dollar project.

The rules concerning adamantine are, as some might have picked up by now, flawed. The amount of adamantine used hardly governs the enhancement bonus, as a longsword weights less than a light mace (see p. 98 in the PHB), yet still receives the +2 bonus compared to the mace's +1. And I might add that both weapons are (traditionally) made primarily of metal, except perhaps for the handle.

And referring to CB's argument concerning the listing of damage ratings for adamantine weapons on page 242 in the DMG, I add that according to this listing a greatsword doesn't benefit from being made of adamantine as 2d6 doesn't show up in the listing. (Or do they get the +1 bonus for 1d6 twice?) The same goes for the scythe and a few other weapons. Larger weapons, such as a Gargantuan longsword (damage 4d6) don't benefit either. (Or do they get the +1 bonus for 1d6 four times???)

This being said, I think it is possible to agree that DMs should rule or outrule adamantine weapons as they see fit (and as suits their style of play). Our gaming group does allow adamantine arrows to carry a +2 natural enhancement bonus, but then again even they get lost or enemies flee while a few arrows are stuck in their hide or something alike, so even this way, arrows are lost.

- Cyraneth
 

hong said:

Recall that absurdity is not a function of the rules, but rather the _interaction_ between rules and everyday knowledge; it's possible for something to be consistent with the rules and yet inconsistent with everyday knowledge, and hence be "absurd".

True, this is one of the ways to reach absurdity. Another is to make up a rule that directly contradicts the rules as presented.

In this case, metals that are specially treated to increase hardness, eg by rapid quenching, also tend to have increased brittleness --

You have just defined the word "hardness" differently than they do in the PHB. Also, you have used real-world science on a make-believe substance. Shame on you. More on this later...

This isn't particularly "absurd" either, since it's perfectly consistent with how one might treat regular arrowheads.

Yet perfectly inconsistent with game balance...

Also, listing both this and the previous item as "failings" is highly misleading, because they're mutually exclusive. You can have one, or the other, but not both.

That's because your interpretation leads you to that conclusion. My interpretation, on the other hand, does not have that inconsistency because adamantine arrowheads do not give an enhancement bonus.

I don't see how this is absurd at all. The damage a greatsword deals is because of its ability to be swung about to hit people; the damage an arrow deals is because of its ability to puncture people.

Which shows they have different base damages.

And you don't find it a tad absurd that both an arrowhead and a greatsword receive the same enhancement bonus even though a greatsword weighs at least 300 times more? (15 = .05 x 300)

Even when the description states, in full:

"...this ultrahard metal adds to the quality of a weapon or suit of armor based on how much of the material is used. Thus, adamantine plate offers a greater increase in protection than adamantine chainmail, and an adamantine battleaxe offers a greater increase in offensive capability than an adamantine dagger." pg. 242 DMG


And if you call this passage "flavor description" and therefore utterly meaningless, then I have full rights to say that a fireball is not a ball of fire, even though the PHB describes a fireball as "a burst of flame that detonates with a low roar..."

I don't see how this is absurd at all.

(as per the spearhead thingy...)

Well, if I take a steel spearhead and interchange it between a halfspear and a shortspear, I only change the base damage.

But when I take an adamantine spearhead and interchange it, the enhancement bonus changes, too.

This is perhaps because you haven't thought it through deeply enough to recognise the absurdities in it -- or perhaps you're willing to gloss over these absurdities for the sake of your interpretation of the rules.

Actually, the only absurdity in my position that I can see would be that studded leather would not gain an enhancement bonus. And neither would an arrow. Or a composite longbow. But that's a price I'm willing to take.

For instance, the contention that the damage dealt by an axe depends on what its haft is made of is self-evidently absurd. No, I don't think your example of making the haft out of jello or whatever is relevant. All that example shows is that if you render the axe unusable, it fails to deal damage -- not particularly enlightening.

Actually, I said Nerf foam. If the haft were made out of Nerf foam, it would gain a negative modifier to attack and damage. Thus it would be usable, it would just not be as effective as wood. And if Nerf foam bothers you, I can use bone, instead.

"Weapons made out of inferior materials, such as bone or stone, have a -2 attack and damage penalty." pg. 162 DMG

And I repeat my previous stance: since there are materials less efficient as a haft, it seems plausable that there might be materials more efficient as a haft.

Let's look at a spear:

An adamantine head and nerf foam shaft would be really inaccurate because it's so flexible, and it wouldn't be able to damage very well because it would bend under the weight of the attack.

A adamantine head and a 10 foot long wood shaft is still somewhat flexible, and therefore it is difficult to aim with pinpoint accuracy, and you would damage an area less vital.

And adamantine head and a 10 foot long adamantine shaft is not flexible at all. You can easily aim attacks at vital regions because the shaft does not bend.
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Oh yeah, on a side note, using your:

Explain to me how making the shaft of a spear or battleaxe of a different material can have any conceivable effect on how hard it hits or how deeply it penetrates.

Explain to me why anything other than the very tip of a short sword would have to be adamantine to gain the enhancement bonus with your interpretation, considering it is a piercing weapon.

This is not a proof. All you've demonstrated is that the interpretation that weapons must be fashioned completely from adamantine isn't inconsistent with the rules. It certainly doesn't demonstrate the falsity of the converse -- since the rules also don't say that weapons _must_ be fashioned completely out of adamantine.

Well, don't you think if the game designers meant for weapons to be partly fashioned from adamantine, they would have said so? Seems like a pretty big exclusion from the rules, considering that using your interpretation, you can make multiple different, yet effective, versions of the same weapon using extremely varying amounts of adamantine, and get the exact same price for each version.

No. It's a matter of knowing which parts of the rulebook take priority.

Actually, my stance agrees with both the amount of material guidelines and the damage chart. Yours only agrees with the damage chart. So who's interpretation is more correct, since we are using circumstancial evidence?

I fail to see the problem. An arrowhead will do d8+2 points of damage. A greatsword (which should weigh a lot less than 15lb; the weights in the PHB are nonsensical in this case) will do 2d6+2. The greatsword will still do a lot more damage than the arrowhead, all other things being equal.

See above.

"Feh, I could write a lot more but Eric's grandmother wouldn't like it."

Since this is as close as I'll get to a retraction, I'll take it.

This doesn't have any relevance to the topic at hand, as far as I can tell.

Since you said this:

By your interpretation, an arrow that's used in melee combat wouldn't do any damage either, because of that "---".

I just pointed out that since the chart is listing the ranged damage of the weapons, the "---" has no bearing on the melee damage. My position still holds.

You are grasping at straws. All you've shown is that if you render a spear ineffective for its purpose, it isn't very useful. This doesn't demonstrate how going from a wooden shaft to an adamantine shaft _enhances_ a spear for its purpose.

See above.

You could indeed, and that certainly wouldn't contradict the rules. The point is that arrows made of swiss cheese are _not_ plausible. Because they're not plausible in the first place, I don't have to bother arguing about the rules at all. Try again.

And I will continue to point out where your assertion is not plausable. And please define "plausable" for me, as you define it...

No. You made the original assertion: And hence you need to back it up. In particular, you need to show why your interpretation necessarily follows from the rules, if blanket statements like that are to be taken seriously -- and that means showing how opposing interpretations must be ruled out.

Okay then, I'll get to it.

Besides which, I fail to see why you _can't_ make ammunition out of adamantine. You can make anything you want out of it; it's just a substance, after all. You can make even doors and fittings out of it (I believe RttToEE has something like this).

Sure, you could make fully adamantine arrows or arrowheads. But adamantine arrows could not effectively fly using normal bows(since they weigh the same as steel arrows) and arrowheads are not made up of enough of the material to gain the bonus.

The issue is whether ammunition made out of adamantine gains any special _benefit_ from it, and again, I fail to see how the answer should be anything but yes.

Please explain to me why you think this, and then maybe I can counter your assertion.

I pointed out the irrelevance of your example. Not very difficult.

Actually, no you didn't. Because:

A) Leather armor can be made with adamantine buckles.
B) Leather armor is light armor.

Therefore, by your rules, leather armor with adamantine buckles should gain an enhancement bonus, regardless of how many buckles it has.

Which is not the same as adamantine leather. Not that there's anything wrong with that; but you're just as guilty as anyone else of making up rules if you think it's necessary.

Actually, I made a mistake. A person could not make adamantine leather in the first place because it would break:

3) Items that cannot be fully crafted from adamantine and still remain effective cannot gain the enhancement bonus.

Substituting a metal for leather would worsen the maximum Dexterity allowed and increase the armor check penalty. Thus, it would be ineffective as leather armor.

And unfortunately, there aren't any rules for determining how much damage an arrowhead takes when it hits (or misses). So we're back to the situation I described -- the DM has free rein to make up rules to fill the gap.

True, the DM has free reign to assign how much damage an iron arrowhead would take, but does not have the freedom to assign hardness and hit points. These are already a part of the system.

Hardly. Only to people who think the rules are the be-all and end-all in running a game would such a conclusion be warranted.

Well, the rules are the be-all and end-all in this forum. Hence why "it's magic" is worthless in this forum. Unless you'd like to move this to house rules...? ;)

So far, you haven't shown anything of the sort, and in fact, you haven't even demonstrated the validity of the precedent. If anything, you've demonstrated that your interpretation is even more absurd than mine.

Oh.

"Hardness" as defined by D&D has absolutely nothing to do with hardness, the physical property.

So true.

I'm talking about hardness, the physical property -- the measure of how difficult it is to scratch a material. This is entirely distinct from _toughness_, which is the measure of how difficult it is to drive cracks through a material.

"Hardness: A measure of an object's ability to resist damage.

Hit points: A measure of object integrity." ---pg. 279 PHB


Notice how the PHB's version of hardness applies to all situations, including driving cracks though it or projecting it from a bow. Also notice, that in DnD, diamonds would have a really high hardness and really low hit points. Whereas adamantine has both high hardness and high hit points.

Try again.

Everything in this discussion is a house rule.

Interpretations of rules are house rules?


Amount of adamantine in an arrowhead leads to a glaring contradiction. Shattering adamantine combined with DnD hardness definition leads to a glaring contradiction. Allowing ammunition to be made out of adamantine, even though the rules state that ammunition does "---" damage.

I think that about covers it. ;)
 
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AGGEMAM said:
I don't understand why you didn't take my advice from page 1, and said "whatever".

That goes for both you, CB and Hong.

*shakes head*

Sometimes discussion with somebody who thinks differently than you is not a bad thing.


Oh yeah, and I'm still having fun. ;)
 

Anyone else notice how CB is focusing fully on Hong, and not the rest of us who've offered rather valid points?

Myself, Cyraneth, Geron Raveneye.

Neat. Because, obviously, there weren't any well thought out ideas in the third page.

Obviously, those well thought ideas that wern't there didn't win the arguement, but kept it going. Not well thought out enough, eh?
 

Geron Raveneye said:
...this thread has a strange appeal I can´t resist...

You are getting sleepy. You are getting sleepy. I will slowly count to three, and when I snap my fingers, you will be my slave...


Mwhahahahaha...
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As per your reasoning:

I agree with it 100% except for:

Coming back to the adamantine weapon problem, it looks very much as if they simply assume a "default weapon" as described above, only made with adamantine replacing the specific damaging component in every weapon

1) The DMG says that an adamantine battleaxe is made out of adamantine. Would you assume that a crystal battleaxe made out of crystal would have a wooden haft?

2) I agree that the default for a battleaxe is a steel head with a wooden haft. However, one could also contend that other less common battleaxes could have a steel head with a steel haft, and still remain a battleaxe. Especially considering the picture for a greataxe has what looks like to be a steel haft. With this in mind, one cannot assume the compostion of an exceptional weapon made out of adamantine based on prejudice of the default weapon.

3) A short sword would only need an adamantine tip to gain the enhancement bonus. A flail would only need an outer shell of the head to be made of adamantine. You would only need to put a few adamantine pellets in the end of a quarterstaff. An axe head would only need a thin layer of adamantine on the cutting edge.

That´s why the damage is listed with the separate bows, instead of cramming 4 entries into the arrow line.

If this were the case, they could have moved the damage entry to the arrow listing and the "---" entry to the bow listing and added one line to the arrow description that said: "All bows use the same arrows."

The point being that this "+2 natural enhancement bonus" gained through this isn´t that great in detail.

snip benefits and hindrances of adamantine arrows.

I would agree with this except for the fact that those arrows are effectively permanent. Every other type of increase to arrows is not permanent. Even magic arrows, whose only benefit over these is countering DR, are one use items.

And +2 to hit and damage is nothing for a melee character. A stackable +2 to hit and damage with a rapid-shot-archer is overpowering. (For 50 arrows. If it's just one, it's inane.)

Following your argumentation, CB, that an arrow with only it´s head made from adamantine shouldn´t gain the bonus because the amount of adamantine is not enough, it could be reasoned that a normal arrow shouldn´t cause it´s listed damage unles it´s made completely from steel.

Nope. Because the rules do not say under "steel" that it gains a enhancement bonus dependent on the amount used. Whereas, adamantine does. And also, you are comparing apples and oranges. Base damage and enhancement bonuses are two completely separate things. Hence why inferior weapons do not gain an enhancement penalty, they just gain a -2 to attack and damage rolls.
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Oh yeah, and no chapter and verse required...I'm sick of reading what the PHB and DMG say... ;)
 

Xarlen---
I'm just offering a suggestion of how it's done in RL, not to mention how it would explain 'having a wooden haft' while still having the hardness given by Adamantite. You don't have to be sarcastic. I'm trying to support You.

Well, considering that my stance is that the whole axe has to be adamantine, an adamantine bar with a wooden casing isn't going to cut it, unless the bar had the same diameter as a normal wooden haft.

I'm sorry I sounded sarcastic. I've read too many posts by hong. ;) (Friendly jab.)

Let's look at the musket.

I'm not arguing that an arrow doesn't do damage, I'm arguing that the game says that an arrow doesn't do damage.

Anyone else notice how CB is focusing fully on Hong, and not the rest of us who've offered rather valid points?

Myself, Cyraneth, Geron Raveneye.

Um...and your point is?
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(If your point is that I should respond to your posts, maybe I've already covered your "valid points" on the third page.) :)

Obviously, those well thought ideas that wern't there didn't win the arguement, but kept it going. Not well thought out enough, eh?

"Winning an argument" is the least of my goals. Discussing an issue at length and coming to a common consensus is far more appealing.
 

Cyraneth said:
I admit, I've lost track of this discussion half a ton of posts ago, but I'd like to add my 5 cents to this million-dollar project.

Seems like a common occurance. ;)

The rules concerning adamantine are, as some might have picked up by now, flawed.

This is the understatement of the year. Double ;)

I add that according to this listing a greatsword doesn't benefit from being made of adamantine as 2d6 doesn't show up in the listing. (Or do they get the +1 bonus for 1d6 twice?) The same goes for the scythe and a few other weapons. Larger weapons, such as a Gargantuan longsword (damage 4d6) don't benefit either. (Or do they get the +1 bonus for 1d6 four times???)

You could rule that. The only way I could possibly disagree with you is by Rule 0.

This being said, I think it is possible to agree that DMs should rule or outrule adamantine weapons as they see fit (and as suits their style of play).
- Cyraneth

Yup, that's Rule 0. We are trying to interpret the rules as they stand without Rule 0.



With Rule 0, I could say that pumpkins might fly out of my butt, and no one could prove me wrong. :)
 

Hmmm..let´s see if I get this quotation system right this time...


1) The DMG says that an adamantine battleaxe is made out of adamantine. Would you assume that a crystal battleaxe made out of crystal would have a wooden haft?


Actually, I´d do, yeah. Even civilizations that use crystal as main damaging component should be far enough to know a slightly flexible handle is better to grip and easier on the wrist while hitting something... But that´s interpretation...right?


2) I agree that the default for a battleaxe is a steel head with a wooden haft. However, one could also contend that other less common battleaxes could have a steel head with a steel haft, and still remain a battleaxe. Especially considering the picture for a greataxe has what looks like to be a steel haft. With this in mind, one cannot assume the compostion of an exceptional weapon made out of adamantine based on prejudice of the default weapon.


That´s why I took different examples in describing different weapons as to how they are made. If we can agree on the Greataxe being made primarily from steel, I´m sure we can also agree that the adamantine version is primarily made from adamantine. I hope you won´t resent me calling your assumption that "less common battleaxes could have a steel head with a steel haft" as a house rule for less common battleaxes? Because all the rulebooks do is deal in "standard" stuff, as long as no special rules are mentioned. As such...of course, if you have battleaxes like that, they´d be treated to the full adamantine replacement tour.


3) A short sword would only need an adamantine tip to gain the enhancement bonus. A flail would only need an outer shell of the head to be made of adamantine. You would only need to put a few adamantine pellets in the end of a quarterstaff. An axe head would only need a thin layer of adamantine on the cutting edge.


Hmmm...you know, that was supposed to be the point where your view and mine meet. Because that way you´d still have a "weapon made from adamantine" as opposed to "a weapon layered with adamantine", which would be the result of what you described. And as for the quarterstaff...let´s compare the following situations: A monk has gotten his hands on some adamantine, enough to forge a slim staff of it, and after that staff, an adamantine quarterstaff, has been forged, he inserts it into a thin tube of wood to disguise it. He now has what looks like an ordinary quarterstaff, only with a solid core of adamantine. Would you rule now that the staff doesn´t get it´s enhancement bonus, the same one it had before it was disguised, because he put some wood around it?


If this were the case, they could have moved the damage entry to the arrow listing and the "---" entry to the bow listing and added one line to the arrow description that said: "All bows use the same arrows."


Well...as I said, then you´d have four damage entries for the arrow line, one for each kind of bow, with four kinds of critical damage ratings, one for each bow.


I would agree with this except for the fact that those arrows are effectively permanent. Every other type of increase to arrows is not permanent. Even magic arrows, whose only benefit over these is countering DR, are one use items.

And +2 to hit and damage is nothing for a melee character. A stackable +2 to hit and damage with a rapid-shot-archer is overpowering. (For 50 arrows. If it's just one, it's inane.)


Yes, of course they´re permanent...and you also treat them like any other arrow. If you´re generous, you allow the archer to retrieve the heads, if he can, after a hit or miss. If you simply play by the rules, you declare the arrows "destroyed" or "lost" if the dice say so, and let him pay dearly for new +2 arrows...even with a bundle of 50 arrows, 9000 gp for "fire and forget" ammo will hurt his purse.
The "only" benefit of a magical +2 arrow over an adamantine arrow is that you can really hurt a Lycanthrope, Vampire or other supernatural nasty with it, while they´d simply shrug off that adamantine arrow and rip you to tiny pieces once they got a hold on you. And those magical arrows lose their bonus because the game assumes they break when they hit, and a broken magical item is just not magical anymore :)


Nope. Because the rules do not say under "steel" that it gains a enhancement bonus dependent on the amount used. Whereas, adamantine does. And also, you are comparing apples and oranges. Base damage and enhancement bonuses are two completely separate things. Hence why inferior weapons do not gain an enhancement penalty, they just gain a -2 to attack and damage rolls.


Yeah, I know...and the "enhancement modifier" for standard weapons is +0, because they´re the reference for the better or worse-quality weapons. The point in my argument was that, if a weapon has to be made wholly of bone to "gain" it´s enhancement penalty of -2, or wholly from adamantine to gain it´s enhancement bonus, then the reference weapon should have to be made wholly from steel to gain it´s standard damage in the first place. at least that´s what your line of arguing would lead me to conclude. With some weapons, or even most, that works pretty well (e.g. mace, most swords, some hammers and axes, etc.), as they are made mostly of steel by default. Other weapons aren´t, and then you´d get problems. A "bone arrow", for example...is that one made wholly from bone? Or just the tip?


Oh yeah, and no chapter and verse required...I'm sick of reading what the PHB and DMG say... ;)

Hey..I thought we were arguing from the books here... ;) Thanks for letting me off the hook on that one :)

Edit: Can you believe this post didn´t go through at first because I included too many smilies? That´s what you get when you try to be friendly on this board...you get your rights to post denied <-- Joke :D
 
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(If your point is that I should respond to your posts, maybe I've already covered your "valid points" on the third page.) :)

Considering how I didn't start posting til the 4th page, I don't think you could travel back in time to answer my posts before I put them up. ;) Unless that pumpkin flying up your butt did something to the time space continum.




"Winning an argument" is the least of my goals. Discussing an issue at length and coming to a common consensus is far more appealing.
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And, by the way it looks, no one's really agreeing with you. So, where's the common consensus? That we're sitting here arguing to death over a situation that people will Rule 0 over, after reading the first page, because this has been ran into the ground so long that no one's going to *care*?

Can someone contact the sage?
 
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