Geron Raveneye
Explorer
Hmmm
Now you cornered me, CB...american, canadian or european cents?
Now you cornered me, CB...american, canadian or european cents?

You're the one who made the original assertion that a weapon has to be fashioned entirely out of adamantine for it to work. Please to post proof or retract.ConcreteBuddha said:
Chapter and verse, please, that an arrowhead can be made out of adamantine, and that this applies an enhancement bonus to the whole arrow.
Yes. So? That's nothing more than a descriptive overview of how the effect works. It doesn't substitute for the actual rule mechanics, which are given in the table -- a weapon doing 1d4 or 1d6 points of damage gets a smaller bonus compared to one doing 1d8+. It's quite possible for specific situations to arise where the rule mechanics contradict the descriptive overview -- that's an inescapable feature of an abstract model.So you are saying that an adamantine arrow derives its greater enhancement bonus from the bow, not the material used to make the arrowhead?
That seems to directly contradict:
"...this ultrahard metal adds to the quality of the weapon or suit of armor based on how much of the material is used." pg. 242 DMG
Feh.
Really? Then I guess you have adamantine paper in your campaign worlds...![]()
Then cease forthwith using plausibility and reasonableness arguments when they do not apply.
True, it has nothing to do with plausibility or reasonableness. Hence the reason it is a rules-lawyerish stance.
And as I said previously, when an arrow is _fired_ from a bow, it deals 1d6 or 1d8 damage. I should think this is completely self-evident, unless you believe that 1d6 or 1d8 is due to hitting people with the bow; thus, when fired from a bow, the arrow would gain the natural enhancement bonus appropriate to the die. By your interpretation, an arrow that's used in melee combat wouldn't do any damage either, because of that "---". This is obvious nonsense, and contradicted by the item description itself.This leads me to conclude that an arrow does not gain an enhancement bonus from adamantine. Unless you can find "---" on that chart, my case is valid, though stupid from a plausable stance. (Blame the game designers, not me.)
No. We are discussing some people's idiotic conclusions that are reached by an inappropriate reading of the rules.Yet, some rule systems and DM's judgements are better at handling balance than others. That is exactly what we are discussing.
I think the technical term for this is "meaningless waffle". What on earth is your point here?Well, if I made my haft out of Nerf foam, it would probably be pretty difficult to hit and penetrate. Then, we could probably say that wood is not that much different than steel in this instance, from a game mechanics standpoint. And then we upgrade to the hardest material in existence, adamantine. Notice how it's a sliding scale, from worst material to best.
I don't have to provide chapter and verse, because I was arguing from the point of view of plausibility. All I have to do is show that it doesn't contradict any rules that aren't in dispute, and that's clear enough. You, on the other hand, have to provide evidence to back up your initial assertion that every part of an item must be made out of adamantine in order to gain the benefit. This is because such an assertion is neither plausible nor reasonable.I'm still waiting for the chapter and verse that adamantine weapons don't have to be 100% fashioned from adamantine, oh hong, you glorious DnD god.
I just did.
1) Sure, metal components can be replaced with adamantine. You have yet to show that that this would give a natural enhancement bonus in the case of an arrow.
No. This example is totally irrelevant either way: I could just as easily say that since your position is that all and sundry materials can be replaced by adamantine, there's nothing to stop someone fashioning the _entire_ suit of leather out of adamantine and gaining a bonus. This is manifestly absurd; just as absurd as saying you can gain the bonus by fashioning only the buckles out of adamantine. Drop it.2) Just because something can have a magical enhancement bonus does not necessarily mean that it can have a natural enhancement bonus from adamantine. Which was the point with the leather armor. Leather armor could concievably have straps made out of metal. If I make those adamantine, would the leather armor gain a natural enhancement bonus because leather armor can normally have a magical enhancement bonus?
To restore some context, because you're spinning off on a tangent again: we're talking about breakage for adamantine arrowheads, right? Note that there are absolutely no rules for how hardness affects breakage for _normal_ arrowheads either; the only rules are that arrows are destroyed if they hit, and there's a 50% chance of breakage if they miss. Because of that, the DM is entirely free to come up with rules off the top of their head to handle such situations for adamantine."Each object has a hardness--a number that represents how well it represents damage. Whenever an object takes damage, subtract it's hardness from damage." --pg 136, PHB
Notice how this is applied to all attack forms, unless...
"Vulnerability to certain attacks: The DM may rule that certain attacks are especially successful against some objects." --pg 135.
What attack form would adamantine have as it's vulnerability?
Impact? So, thrown admantine weapons would shatter. So would bludgeoning adamantine weapons. And slashing. And piercing. And all armors.
Of course you would. And our respective positions would be perfectly valid, within the context of our separate campaigns. That's because the point of "it's magic" is to provide an in-game rationale for the rules, not to substitute for the rules themselves. Would you like me to explain the difference another 1,001 times?And don't even bother to rehash the, "It's magic so that's how it works" argument. I would counter with "It's magic so that's how it doesn't work."
Get this into your head once and for all. The "toughness affects breakage" argument is an in-game handwave, devised to solve the problem of infinitely reusable +2 arrows. Toughness is a real-world engineering measure, not one that exists in the abstract model that is the D&D ruleset, and so "adamantine is brittle" is a meaningless statement in the context of the D&D ruleset. That doesn't mean it's meaningless within the game world, because the game world is defined by more than just the rules. Asking for a rules justification for such an argument misses the point totally.Oh yeah, maybe I should "Chapter and verse, please." the vulnerability of adamantine? And what about the "breakage is a function of toughness, not hardness?" Where did you find that in the PHB? Considering breakage is a function of hardness in the PHB, your "adamantine is brittle" idea means squat in DnD.
Geron Raveneye said:..this is actually very helpful, because it has led me to look up and search the PHB and DMG for all those nice "chapters and verses"...and know what? There are no rules to 100% fully support either of your views, even if I have to admit I lost track of who has which view a few posts back already...congrats on both for totally obfuscating your respective points of view...so...I´m still amazed at your ability to create an argument out of it all
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Thanks for agreeing with my argument! This is exactly what I said (further down in the message). The Sabot rounds dont pop the turrets off, but the HEAT rounds sure do .
TLG
This can cause the ammunition inside the tank to explode. The ammunition exploding could cause the turret to blow off I would suppose....
Magus_Jerel said:
Just your friendly spook clarifying yourl suspicion:
The_lone_gunman said:
I was making a statement against the fact that the SABOT round would cause a tank's turret to fly off. My point was, the only way that would happen would be if the ammo inside was ignited. I went on to say that the way they did make turrets fly off in desert storm was with the heat round. Here is my comments on the HEAT round from that post for clarification:
The HEAT round works by using explosive firepower, instead of kinetic energy to penetrate armor. When the round impacts the target, an impact sensor ignites an explosive shaped charge, which concentrates molten metal and gases into a narrow blast that cuts through armor. It also has a secondary explosive effect, and when hit right can cause the turret to fly off, something done to great effect in Iraq.
hong---
You're the one who made the original assertion that a weapon has to be fashioned entirely out of adamantine for it to work. Please to post proof or retract.
It's quite possible for specific situations to arise where the rule mechanics contradict the descriptive overview -- that's an inescapable feature of an abstract model.
Are you now going to conclude that a 3-foot-long longsword weighing 4lb dealing 1d8 damage must have more metal than a heavy pick weighing 6lb and dealing 1d6? Or a 5-foot-long halfspear, also dealing 1d6?
Feh.
Then cease forthwith using plausibility and reasonableness arguments when they do not apply.
By your interpretation, an arrow that's used in melee combat wouldn't do any damage either, because of that "---".
No. We are discussing some people's idiotic conclusions that are reached by an inappropriate reading of the rules.
I think the technical term for this is "meaningless waffle". What on earth is your point here?
I don't have to provide chapter and verse, because I was arguing from the point of view of plausibility. All I have to do is show that it doesn't contradict any rules that aren't in dispute, and that's clear enough.
No. This example is totally irrelevant either way: I could just as easily say that since your position is that all and sundry materials can be replaced by adamantine, there's nothing to stop someone fashioning the _entire_ suit of leather out of adamantine and gaining a bonus. This is manifestly absurd; just as absurd as saying you can gain the bonus by fashioning only the buckles out of adamantine. Drop it.
Note that there are absolutely no rules for how hardness affects breakage for _normal_ arrowheads either;
Of course you would. And our respective positions would be perfectly valid, within the context of our separate campaigns. That's because the point of "it's magic" is to provide an in-game rationale for the rules, not to substitute for the rules themselves. Would you like me to explain the difference another 1,001 times?
Get this into your head once and for all. The "toughness affects breakage" argument is an in-game handwave, devised to solve the problem of infinitely reusable +2 arrows.
"adamantine is brittle" is a meaningless statement in the context of the D&D ruleset.
That doesn't mean it's meaningless within the game world, because the game world is defined by more than just the rules.
Asking for a rules justification for such an argument misses the point totally.
It's a tough job, but someone's gotta do it.
This isn't particularly absurd, if one has a basic knowledge about the physical properties of materials. Recall that absurdity is not a function of the rules, but rather the _interaction_ between rules and everyday knowledge; it's possible for something to be consistent with the rules and yet inconsistent with everyday knowledge, and hence be "absurd". In this case, metals that are specially treated to increase hardness, eg by rapid quenching, also tend to have increased brittleness -- ie they're more likely to shatter if hit hard (hence the reason for pattern-welded blades, which combine steels of different hardnesses to provide both a sharp cutting edge and good durability). I see nothing wrong at all with applying the same reasoning to adamantine arrowheads, assuming one wants to limit their lifespan.ConcreteBuddha said:
I would contend, that the second stance leads to absurdities and game balance issues that are unfixable without further absurdities. (i.e. shattering adamantine,
This isn't particularly "absurd" either, since it's perfectly consistent with how one might treat regular arrowheads.permanent +2 arrows,
I don't see how this is absurd at all. The damage a greatsword deals is because of its ability to be swung about to hit people; the damage an arrow deals is because of its ability to puncture people.greatsword/arrowhead absurdity,
I don't see how this is absurd at all.spearhead absurdity...)
This is perhaps because you haven't thought it through deeply enough to recognise the absurdities in it -- or perhaps you're willing to gloss over these absurdities for the sake of your interpretation of the rules. For instance, the contention that the damage dealt by an axe depends on what its haft is made of is self-evidently absurd. No, I don't think your example of making the haft out of jello or whatever is relevant. All that example shows is that if you render the axe unusable, it fails to deal damage -- not particularly enlightening.The first stance does not have any of these flaws and is by far the better of the two, IMHO.
This is not a proof. All you've demonstrated is that the interpretation that weapons must be fashioned completely from adamantine isn't inconsistent with the rules. It certainly doesn't demonstrate the falsity of the converse -- since the rules also don't say that weapons _must_ be fashioned completely out of adamantine.
A weapon has to be fashioned entirely out of adamantine for it to gain an enhancement bonus from adamantine.
My proof:
"Weapons fashioned from adamantine..." pg. 242 DMG
Notice how it does not say, "Weapons fashioned partly from adamantine..."
No. It's a matter of knowing which parts of the rulebook take priority.It's a matter of resolution. (Your touting of abstract systems shows that you know this.)
I fail to see the problem. An arrowhead will do d8+2 points of damage. A greatsword (which should weigh a lot less than 15lb; the weights in the PHB are nonsensical in this case) will do 2d6+2. The greatsword will still do a lot more damage than the arrowhead, all other things being equal.Since all of the weapons you listed are within 2 pounds of each other, I'm okay with letting those slide. A .05 pound arrowhead having the same enhancement bonus as a 15 pound greatsword I will not.
"Feh, I could write a lot more but Eric's grandmother wouldn't like it."Um...excuse me? Could you speak up a bit? Was that a "Feh, you are right but I'm not going to concede when I'm wrong?" Or was that a "Feh, I didn't understand your point?" Or a "Feh, I hate your guts?" Or "Feh, you aren't worth the space to write a formal response?"![]()
This doesn't have any relevance to the topic at hand, as far as I can tell.Actually no, considering the "---" is listed under the "Martial Weapons---Ranged" category. So my interpretation holds up quite nicely.
You are grasping at straws. All you've shown is that if you render a spear ineffective for its purpose, it isn't very useful. This doesn't demonstrate how going from a wooden shaft to an adamantine shaft _enhances_ a spear for its purpose.Well that if there are materials that are less effective as a spear than wood, then it follows that there are probably materials more effective as a spear than wood. Adamantine, maybe?
You could indeed, and that certainly wouldn't contradict the rules. The point is that arrows made of swiss cheese are _not_ plausible. Because they're not plausible in the first place, I don't have to bother arguing about the rules at all. Try again.Oh no, no...you have a bigger burden than that. Using your version of "plausability", I could say that arrows are made out of swiss cheese, because it doesn't contradict the rules.
No. You made the original assertion:You need to show me, A) where it says that you can make adamantine weapons, and B) where it says that a weapon gains the full natural enhancement bonus even if only part of the weapon is adamantine.
4) Since the entire weapon has to be made out of adamantine, (which has the same weight as steel)
I pointed out the irrelevance of your example. Not very difficult.Wow, since I took your argument to an absurd end, then my argument is invalid. How did you manage that?
Which is not the same as adamantine leather. Not that there's anything wrong with that; but you're just as guilty as anyone else of making up rules if you think it's necessary.And using my position, if somebody replaced an entire suit of leather with adamantine, they would get an adamantine breastplate.
And unfortunately, there aren't any rules for determining how much damage an arrowhead takes when it hits (or misses). So we're back to the situation I described -- the DM has free rein to make up rules to fill the gap."Table 8-12: Substance Hardness and Hit Points
Substance: Iron, Hardness: 10, Hit Points, 30/inch of thickness" --pg 136, PHB
If you feel like keeping track of the damage to your arrowheads, go nuts...
Hardly. Only to people who think the rules are the be-all and end-all in running a game would such a conclusion be warranted.Then I guess you have just shown why, "it's magic", is utterly worthless.
So far, you haven't shown anything of the sort, and in fact, you haven't even demonstrated the validity of the precedent. If anything, you've demonstrated that your interpretation is even more absurd than mine.I guess I am trying to show that my stance follows from the rules themselves, while your rules attempt to absurdly patch some "idiotic conclusions that are reached by an inappropriate reading of the rules."
"Hardness" as defined by D&D has absolutely nothing to do with hardness, the physical property.Yes, it does, because the rules specifically say that adamantine is hard and goes on to specific, elaborate rules for how hard adamantine really is.
Everything in this discussion is a house rule.And if you make adamantine brittle, then that is a house rule, and belongs in that forum. Just as if I made a 44 Strength give a -4 modifier to damage rolls.![]()
Where?
Yep, especially when the rules directly contradict your assertion.