Adamantine Arrows?

Geron Raveneye---

And steel arrows do fly..it´s a matter of how much force propels them...after all, planes fly, too

True that, but you would need a more powerful version of a bow made out of stronger materials in order to effectively project a steel arrow.

(Which is a house rule. And that I would allow. Adamantine Composite Longbow, anyone? The hardest part would be finding a bowstring that would support that much force. And you would be required to have higher than an 18 Str to wield it.) ;)
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hong---
I'll also point out that if you're going to wander off from strict rules lawyering into arguments of plausibility and reasonableness, I see no reason not to allow adamantine arrows. They are both plausible and reasonable, despite your, shall we say, "original" interpretation of the rules.

It is not plausable to contend that a steel arrow cannot effectively fly using a normal bow?

It is not plausable to contend that an adamantine battleaxe is, in fact, made out of adamantine?

It is not reasonable to contend that an arrow with an adamantine head should not give a +2 enhancement bonus when a dagger receives a +1 bonus and the bonus is based on the amount of adamantine used?

It is not plausable to contend that an adamantine longbow could not be bent by a human?

I will both take and eat my cake, thank you very much.

Get your argument straight: are you interpreting the rules (a meta-game argument), or are you providing an in-game rationale?

Both. Since both support my view and neither support yours.

You're the one who made a bizarre assertion in the first place, and I've pointed it out.

Neat, it's a "bizarre assertion" that adamantine can replace some materials sometimes. I guess I don't allow adamantine hide armor, but I sure as hell allow adamantine quarterstaffs.

Now tell me hong, should I allow the former or disallow the latter?

Stupidity has nothing to do with the rules. Lameness has nothing to do with the rules. That's your problem.

Game balance has nothing to do with the rules? The fact that an adamantine battleaxe is functionally worthless compared to an adamantine longsword, and yet they both cost the same has nothing to do with the rules? Neat. I guess I'll remember this the next time I DM:

Hong's Eighth Law: The Rules should never bow to the weight of game balance.

"Magic" in this sense is clearly a reference to any in-game phenomenon that has no counterpart in real life, and adamantine -- an "ultrahard metal" that provides a nebulous benefit to weapons and armour -- fits the bill.

Neat. Magic does not have consistency. An adamantine arrowhead would give a +2 enhancement bonus while a dagger would give +1, even though the rules and the ingame descriptions directly counter this view on multiple points.

Using this rationale, a shortspear would have a higher enhancement bonus than a halfspear, even though you could concievably interchange heads.

I don't have to provide chapter and verse for a reasonableness and plausibility argument. Learn the difference between metagame and in-game.

Oh, I'm sorry...I forgot to put the "quote" html around that phrase:

hong---

Chapter and verse, please.

Considering that I said this:

ConcreteBuddha---
4) Since the entire weapon has to be made out of adamantine, (which has the same weight as steel) if your DM allows steel arrows to fly, then your DM is a dolt. That is the same DM that will allow adamantine clubs and whips.

And you said this:

hong---

Chapter and verse, please.

Then next time, I will reply with this:

hong---
I don't have to provide chapter and verse for a reasonableness and plausibility argument. Learn the difference between metagame and in-game.
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If you can have an arrow with a +5 enhancement bonus, I see no reason why you can't have it with a +1 or +2 natural enhancement bonus.

Um...because they are two different types of enhancement bonuses? One is magical and the other is natural. I could make the same case with leather armor, and I would be incorrect. Or are you saying that we should allow adamantine leather armor?
 

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ConcreteBuddha said:

It is not plausable to contend that a steel arrow cannot effectively fly using a normal bow?
Assumes facts not in evidence. Chapter and verse, please, that arrows must be made of steel or adamantine.

It is not plausable to contend that an adamantine battleaxe is, in fact, made out of adamantine?
Exactly as plausible [sic] as contending that bows are made out of adamantine. This has nothing to do with your original assertion.

It is not reasonable to contend that an arrow with an adamantine head should not give a +2 enhancement bonus when a dagger receives a +1 bonus and the bonus is based on the amount of adamantine used?
Because the arrow is projected from a bow, which provides more force to the impact than an unassisted human arm alone. This has nothing to do with your original assertion.

It is not plausable to contend that an adamantine longbow could not be bent by a human?

I will both take and eat my cake, thank you very much.
You seem to have forgotten where this subthread came from. Let me refresh your memory, oh concrete-headed one. You contended that

1) Arrows do not deal 1d8 or 1d6 damage. The chart on pg. 99 of the PHB shows arrows as doing no damage. Therefore, adamantine arrows do not gain an enhancement bonus from adamantine when projected from a bow.
... and _this_ argument has absolutely nothing to do with plausibility or reasonableness. It's a good thing too, because I find it neither plausible nor reasonable. And I'm still waiting for chapter and verse from you on this.

Neat, it's a "bizarre assertion" that adamantine can replace some materials sometimes. I guess I don't allow adamantine hide armor, but I sure as hell allow adamantine quarterstaffs.
No, silly, it's a bizarre assertion that adamantine can replace wood in some situations but not others. But hey, if you want to generalise an isolated case to a wider scenario, don't let me stop you.

Now tell me hong, should I allow the former or disallow the latter?
You can do anything you like. I can then make any comment on your decision that I like.


Game balance has nothing to do with the rules? The fact that an adamantine battleaxe is functionally worthless compared to an adamantine longsword, and yet they both cost the same has nothing to do with the rules? Neat. I guess I'll remember this the next time I DM:
The rules are a formal system that define an abstract model. This abstract model is (usually) designed with game balance in mind, but balance is not a necessary outcome of the rules, taken in isolation. Balance is only achieved by the rules and the DM's judgement acting in harmony.

Do you need me to define "formal system" and "abstract model" as well?


Hong's Eighth Law: The Rules should never bow to the weight of game balance.
Feeble.

Neat. Magic does not have consistency. An adamantine arrowhead would give a +2 enhancement bonus while a dagger would give +1, even though the rules and the ingame descriptions directly counter this view on multiple points.
Chapter and verse, please.

Using this rationale, a shortspear would have a higher enhancement bonus than a halfspear, even though you could concievably interchange heads.

Exactly. The damage inflicted by a spear is a function not just of the head but the weapon as a whole, taking into account the leverage gained, any possible reach (using the informal meaning of "reach", not the precise D&D definition), and so on. Because of that, the same spearhead on a 10' shaft would do more damage than if it was on a 6' shaft.

Explain to me how making the shaft of a spear or battleaxe of a different material can have any conceivable effect on how hard it hits or how deeply it penetrates.



Considering that I said this:

(stupidity snipped)

Funny, funny. Allow me to educate you on the difference between a metagame argument (aka "rules lawyering") and an in-game argument.

This is a meta-game statement:

"The effect of an invisibility spell is negated if you attack a creature. See the PHB, p.218."

This is an in-game statement:

"The effect of an invisibility spell is granted by a minor spirit from the outer planes that weaves its magic around the subject. If the subject attacks, the spirit flees, since it abhors violence."

Note how one is arguing from a rules standpoint (outside the game world), while the other is arguing from a standpoint within the game world itself. The one requires quoting sources of information, while the other -- since it isn't founded on interpreting rules or other things that only exist out-of-game -- doesn't. All that's really required of an in-game argument is that it doesn't contradict explicit rules.

I'm STILL waiting for chapter and verse that adamantine weapons have to be 100% fashioned from adamantine, oh wannabe rules lawyer.

Um...because they are two different types of enhancement bonuses? One is magical and the other is natural. I could make the same case with leather armor, and I would be incorrect. Or are you saying that we should allow adamantine leather armor?
Your example is quite irrelevant. An arrowhead is metal, and I should hope that it's beyond argument that metal components can be replaced with adamantine. Try again.
 

Hejdun said:
I don't really think adamantine arrows will find a place in my campaign, but if you are going to make them, base them on rules that already exist.

50 adamantine arrows cost as much as an adamantine dagger would, and they count as +1. They are destroyed when they hit, or have a 50% chance of breaking when they miss.

The point is that while the *ARROW* might very well break, the arrowhead is going to have enough hardness that it shouldn't break and could be fitted to a new shaft and reused.
 

Re: Sooo...

Geron Raveneye said:
PS: An adamantine weapon that causes 1d8 points of damage and gets the enhancement bonus costs +9000 gp. As every arrow has to be considered a single weapon for calculating that (as each arrow causes 1d8 points of damage), each adamantine arrow that is to get a +2 bonus costs +9000 gp. Think about that...game balanced enough for y´all? ;)

However, things like enchanted weapon that apply to a single weapon apply to a group of 50 arrows.

The 9000gp price is fine but it should apply to 50 arrows, not to 1 arrow.
 

Loren Pechtel said:


The point is that while the *ARROW* might very well break, the arrowhead is going to have enough hardness that it shouldn't break and could be fitted to a new shaft and reused.

Note that breakage is a function of toughness, not hardness, as I said previously (it might have got lost in the flamage, though). It's quite plausible that adamantine arrowheads, while exceedingly hard, are also prone to shatter on or after impact, so they can't be reused.

Hey, if an APFSDSDU penetrator is only good for one use, I don't think it's that far-fetched that an adamantine arrowhead might do the same....
 

Side note - OT

It is actually molten metal spary that causes the damage inside the tank. There are several sights on the web that can show the effect of this during tests, it is pretty intense (you can actually see the molten metal spread around the opposite side of the tank on the inside) This can cause the ammunition inside the tank to explode. The ammunition exploding could cause the turret to blow off I would suppose....

This IS what actually occurs in a few specific models of Russian Tank. Oh so brilliant designers left the belt feed of the T series ammunition in the exact formation of a shape charge. If this ammunition is so detonated...

"pop goes the weasel"

The Israeli tank drivers first discovered this in the Seven Days War. Later, this was proven to be the case firsthand vs the Iraqi Republican Guard. It is in no way a function of the munitions used by the tank itself, but rather the nature of what that munition is striking.

It was usually caused by HEAT rounds that struck the area between the "base" of the tank - and the turret itself. - a "very direct" hit.
 
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Magus_Jerel said:
Side note - OT



This IS what actually occurs in a few specific models of Russian Tank. Oh so brilliant designers left the belt feed of the T series ammunition in the exact formation of a shape charge. If this ammunition is so detonated...

"pop goes the weasel"

The Israeli tank drivers first discovered this in the Seven Days War. Later, this was proven to be the case firsthand vs the Iraqi Republican Guard. It is in no way a function of the munitions used by the tank itself, but rather the nature of what that munition is striking.

It was usually caused by HEAT rounds that struck the area between the "base" of the tank - and the turret itself. - a "very direct" hit.


Thanks for agreeing with my argument! :) This is exactly what I said (further down in the message). The Sabot rounds dont pop the turrets off, but the HEAT rounds sure do :).

TLG
 

Oh, on second thought, on the 9,000 gp for one adamantine arrow:

It's kind of inconsistent with, say, a greatsword, since a greatsword weighs 15 lbs. and an arrow weighs .15 lbs. and the difference between steel weapons and adamantine weapons is the amount of material used.
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hong---
Assumes facts not in evidence. Chapter and verse, please, that arrows must be made of steel or adamantine.

Chapter and verse, please, that an arrowhead can be made out of adamantine, and that this applies an enhancement bonus to the whole arrow.

Because the arrow is projected from a bow, which provides more force to the impact than an unassisted human arm alone. This has nothing to do with your original assertion.

So you are saying that an adamantine arrow derives its greater enhancement bonus from the bow, not the material used to make the arrowhead?

That seems to directly contradict:

"...this ultrahard metal adds to the quality of the weapon or suit of armor based on how much of the material is used." pg. 242 DMG

it's a bizarre assertion that adamantine can replace wood in some situations but not others.

Really? Then I guess you have adamantine paper in your campaign worlds... ;)

The damage inflicted by a spear is a function not just of the head but the weapon as a whole, taking into account the leverage gained, any possible reach (using the informal meaning of "reach", not the precise D&D definition), and so on. Because of that, the same spearhead on a 10' shaft would do more damage than if it was on a 6' shaft.

You have just defined the difference between the different base damages of the weapons, but not the different enhancement bonuses, as the enhancement bonus derives from this:

"...this ultrahard metal adds to the quality of the weapon or suit of armor based on how much of the material is used." pg. 242 DMG

... and _this_ argument has absolutely nothing to do with plausibility or reasonableness. It's a good thing too, because I find it neither plausible nor reasonable. And I'm still waiting for chapter and verse from you on this.

True, it has nothing to do with plausibility or reasonableness. Hence the reason it is a rules-lawyerish stance.

It has to do with the fact that on page 99 of the PHB, (which is where chapter and verse comes in), on the chart, there is a "---" where the "Arrows (20)" lines up with the "Damage". That "---" is neither 1d4, 1d6, 1d8, 1d10, 1d12, or some other combination of dice.

And then on page 242 of the DMG, on the chart dealing with adamantine, the symbol "---" does not appear.

This leads me to conclude that an arrow does not gain an enhancement bonus from adamantine. Unless you can find "---" on that chart, my case is valid, though stupid from a plausable stance. (Blame the game designers, not me.)

This abstract model is (usually) designed with game balance in mind, but balance is not a necessary outcome of the rules, taken in isolation. Balance is only achieved by the rules and the DM's judgement acting in harmony.

Yet, some rule systems and DM's judgements are better at handling balance than others. That is exactly what we are discussing.

Explain to me how making the shaft of a spear or battleaxe of a different material can have any conceivable effect on how hard it hits or how deeply it penetrates.

Well, if I made my haft out of Nerf foam, it would probably be pretty difficult to hit and penetrate. Then, we could probably say that wood is not that much different than steel in this instance, from a game mechanics standpoint. And then we upgrade to the hardest material in existence, adamantine. Notice how it's a sliding scale, from worst material to best.

I'm STILL waiting for chapter and verse that adamantine weapons have to be 100% fashioned from adamantine, oh wannabe rules lawyer.

I'm still waiting for the chapter and verse that adamantine weapons don't have to be 100% fashioned from adamantine, oh hong, you glorious DnD god.

Your example is quite irrelevant. An arrowhead is metal, and I should hope that it's beyond argument that metal components can be replaced with adamantine. Try again.

Okay, I will.

1) Sure, metal components can be replaced with adamantine. You have yet to show that that this would give a natural enhancement bonus in the case of an arrow.

2) Just because something can have a magical enhancement bonus does not necessarily mean that it can have a natural enhancement bonus from adamantine. Which was the point with the leather armor. Leather armor could concievably have straps made out of metal. If I make those adamantine, would the leather armor gain a natural enhancement bonus because leather armor can normally have a magical enhancement bonus?

hong said:

Note that breakage is a function of toughness, not hardness, as I said previously (it might have got lost in the flamage, though). It's quite plausible that adamantine arrowheads, while exceedingly hard, are also prone to shatter on or after impact, so they can't be reused.

"Each object has a hardness--a number that represents how well it represents damage. Whenever an object takes damage, subtract it's hardness from damage." --pg 136, PHB

Notice how this is applied to all attack forms, unless...

"Vulnerability to certain attacks: The DM may rule that certain attacks are especially successful against some objects." --pg 135.

What attack form would adamantine have as it's vulnerability? Impact? So, thrown admantine weapons would shatter. So would bludgeoning adamantine weapons. And slashing. And piercing. And all armors.

And don't even bother to rehash the, "It's magic so that's how it works" argument. I would counter with "It's magic so that's how it doesn't work."

Oh yeah, maybe I should "Chapter and verse, please." the vulnerability of adamantine? And what about the "breakage is a function of toughness, not hardness?" Where did you find that in the PHB? Considering breakage is a function of hardness in the PHB, your "adamantine is brittle" idea means squat in DnD.
 


Geron Raveneye---

..this is getting better and better. *passes ´round a bowl of popcorn*...anybody want to place some bets?

On what? That we all die of heart attacks before DnD makes sense?
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I bet 50 cents on the heart attacks... ;)
 

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