ConcreteBuddha
First Post
Geron Raveneye---
And steel arrows do fly..it´s a matter of how much force propels them...after all, planes fly, too
True that, but you would need a more powerful version of a bow made out of stronger materials in order to effectively project a steel arrow.
(Which is a house rule. And that I would allow. Adamantine Composite Longbow, anyone? The hardest part would be finding a bowstring that would support that much force. And you would be required to have higher than an 18 Str to wield it.)

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hong---
I'll also point out that if you're going to wander off from strict rules lawyering into arguments of plausibility and reasonableness, I see no reason not to allow adamantine arrows. They are both plausible and reasonable, despite your, shall we say, "original" interpretation of the rules.
It is not plausable to contend that a steel arrow cannot effectively fly using a normal bow?
It is not plausable to contend that an adamantine battleaxe is, in fact, made out of adamantine?
It is not reasonable to contend that an arrow with an adamantine head should not give a +2 enhancement bonus when a dagger receives a +1 bonus and the bonus is based on the amount of adamantine used?
It is not plausable to contend that an adamantine longbow could not be bent by a human?
I will both take and eat my cake, thank you very much.
Get your argument straight: are you interpreting the rules (a meta-game argument), or are you providing an in-game rationale?
Both. Since both support my view and neither support yours.
You're the one who made a bizarre assertion in the first place, and I've pointed it out.
Neat, it's a "bizarre assertion" that adamantine can replace some materials sometimes. I guess I don't allow adamantine hide armor, but I sure as hell allow adamantine quarterstaffs.
Now tell me hong, should I allow the former or disallow the latter?
Stupidity has nothing to do with the rules. Lameness has nothing to do with the rules. That's your problem.
Game balance has nothing to do with the rules? The fact that an adamantine battleaxe is functionally worthless compared to an adamantine longsword, and yet they both cost the same has nothing to do with the rules? Neat. I guess I'll remember this the next time I DM:
Hong's Eighth Law: The Rules should never bow to the weight of game balance.
"Magic" in this sense is clearly a reference to any in-game phenomenon that has no counterpart in real life, and adamantine -- an "ultrahard metal" that provides a nebulous benefit to weapons and armour -- fits the bill.
Neat. Magic does not have consistency. An adamantine arrowhead would give a +2 enhancement bonus while a dagger would give +1, even though the rules and the ingame descriptions directly counter this view on multiple points.
Using this rationale, a shortspear would have a higher enhancement bonus than a halfspear, even though you could concievably interchange heads.
I don't have to provide chapter and verse for a reasonableness and plausibility argument. Learn the difference between metagame and in-game.
Oh, I'm sorry...I forgot to put the "quote" html around that phrase:
hong---
Chapter and verse, please.
Considering that I said this:
ConcreteBuddha---
4) Since the entire weapon has to be made out of adamantine, (which has the same weight as steel) if your DM allows steel arrows to fly, then your DM is a dolt. That is the same DM that will allow adamantine clubs and whips.
And you said this:
hong---
Chapter and verse, please.
Then next time, I will reply with this:
.hong---
I don't have to provide chapter and verse for a reasonableness and plausibility argument. Learn the difference between metagame and in-game.
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If you can have an arrow with a +5 enhancement bonus, I see no reason why you can't have it with a +1 or +2 natural enhancement bonus.
Um...because they are two different types of enhancement bonuses? One is magical and the other is natural. I could make the same case with leather armor, and I would be incorrect. Or are you saying that we should allow adamantine leather armor?