hong said:
Name one rule that I made that directly contradicts the rules as presented.
The PHB is not the final arbiter on the use of the English language, even in a D&D campaign.
Yes, but DnD is the final arbiter on the definition of words within the DnD rules system.
If the rules said:
"clown: a d20", then when the rules said to roll a clown, you wouldn't pick up the nearest freak and toss him around.
This would be relevant if I was using it to undermine the rules. Since I'm not, you are simply flailing around.
Yup considering you are doing more than undermining the rules by making permanent +2 arrows, realizing your mistake and then covering up that mistake with a lame-brained excuse for a house rule.
And I will continue to flail around as long as I am right, thank you very much.
I look forward to it. You seem to be channeling Magus_Jerel quite well. Perhaps you should now insert a reference to quantum mechanics and start Capitalising References to Yourself.
Slander does not help your case.
They do have the rather silly corollary that making the peripheral bits out of adamantine has an impact on a weapon's effectiveness, though.
Yup, because any part of a short sword except for the tip has no bearing on the effectiveness of the weapon.
First, as I said (and you conveniently snipped) the weight of the greatsword is completely out of whack.
And the rules for adamantine are completely out of whack. It doesn't change the fact that those are the rules and this is the rules forum. Or would you like to discuss the proper weight of a greatsword in House Rules?
And second, no; any more than a longsword and a greatsword both gain the same bonus. The exact mechanism by which an enhancement bonus works is left undefined in D&D; what really matters is the complete package, and that means looking at the base damage as well.
I agree we should look at the whole package. This includes the description. Because, without the description, we would not know that adamantine is a metal. And without the description, adamantine leather armor would be okay.
Strawman. I didn't say it was "utterly meaningless". I said that as a general description of the intent of the rules, it was possible that specific situations could contradict it. That's the nature of generalisations.
It is also possible that specific situations where contradictions occur can be avoided by a different interpretation of the rules. One in which both rules play some amount of significance in the process.
So don't allow it. Or whack on a massive Craft DC check to stop people doing it, if it bothers you so much.
Cover up an inane rules interpretation with an equally inane house rule?
(Sticking an adamantine arrowhead on a piece of wood could not plausably be higher than a DC 20, which is the "complex or superior item" category.)
People can do this with steel spearheads too. Do you have a problem with that?
Nope, because you do not gain an additional +1 natural enhancement bonus by making the switch from halfspear to shortspear and steel does not explicitly say that the quality is based on the quanity of material.
(as per less efficient/more efficient materials)
Such as?
So you are saying that I can only prove there
could be such a material by showing you one?
That's analogous to saying that I can only prove that there
could be a moon if I show you the moon.
Oh yeah, see below, where I find such a material...
This is a silly argument. A 10-foot-pole as used in a pike is not "flexible"; these things aren't made of balsa wood. It may have the ability to bend to avoid breaking, but it isn't going to flop around either. That goes double for a 3-foot-long battleaxe haft, or an arrowshaft.
Okay then, you say that a wood shaft can "bend to avoid breaking" but is not flexible. Isn't this a tad contradictory?
Also, I did not say that it flops around like balsa wood, I said that a wooden shaft is more flexible than adamantine. An adamantine shaft would
not bend to avoid breaking. It would instead hold firm and damage whatever was attempting to bend it. Hence the enhancement bonus.
Also, a 10 ft. long wood shaft does "flop around" an inch or two. These inches can prove the difference between a miss and a hit in combat. Same goes with the effectiveness of an axe haft as a lever or the aerodynamics of a straight shaft or perfect fletching.
For the exact same reason that regular shortswords aren't made of wood with a metal tip. Can you find anything to suggest that regular shortswords aren't made that way?
Actually, why aren't regular shortswords made of wood with a metal tip if all that matters with damage capability is the actual damage dealing area? That specific example seems to contradict your assertion that:
They do have the rather silly corollary that making the peripheral bits out of adamantine has an impact on a weapon's effectiveness, though.
The rules leave some things undescribed because the designers assume _some_ level of familiarity with how the real world works. There's nothing in the books that explicitly says characters have to breathe or drink or pee either, and yet we blithely assume they have to do all these things.
True that. However if it said in the rules that we didn't have to pee in the DnD system, then we darn wouldn't have to pee in the DnD system.
If the game designers meant for weapons to be fully fashioned of adamantine, they would have said so. They did for mithral and darkwood, but not adamantine.
Actually no they didn't.
They said:
"Note that items not primarily of metal are not meaningfully affected. (A longsword is affected while a spear is not.)"
"Any wooden or mostly wooden item (such as a bow, arrow, or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood."
---pg 243 DMG
Neither one of these say that the entire weapon or suit of armor must be made out of mithral or darkwood. So your point is moot.
Oh yeah, the above quote also shows a material that is more effective as a spear haft than normal wood. (darkwood)
They didn't have to, because it should be self-evident that not all portions of a weapon contribute equally to its effectiveness.
One part of a weapon is more important to the total weapon's effectiveness than another? How is this judged?
A spear without a haft is useless. A spear without a head is useless. Therefore both contirbute equally to the effectiveness of the weapon.
And you already said that:
The exact mechanism by which an enhancement bonus works is left undefined in D&D;
And by the rules, you can have use-activated items of true strike too. The rules are not perfect, especially when it comes to creating magic items.
Hence why it is a guideline. And only a guideline governs the creation of magic items.
The instance of adamantine has both a guideline and concrete rules. Therefore, your example does not hold up. (One who regularly shouts "Strawman" should notice before he touts one...)
Oh yeah, and use-activated True Strike items aren't overpowering at all. (Since use-activated can be a standard action or no action, as per the DM's choice. And which do you think a sane DM is going to choose?)
You might as well ask why a use-activated item of true strike shouldn't cost only 2,000 gp, since that's what it says in the rules.
Well, since you are using a guideline in absence of concrete rules and the situation is a guideline with concrete rules, your example doesn't hold up.
Also, why shouldn't a use-activated item of true strike cost only 2,000 gp? Ask kreynolds for a full explanation...
Chapter and verse, please. You're the one who seems bent on a ridiculously narrow position when it comes to interpreting the rules. I see nothing in the book that requires that adamantine arrows couldn't fly.
Well since adamantine weighs more than wood, an adamantine arrow cannot weigh the equivalent as a wooden shafted arrow (.15 lbs) and still have the same mass.
Therefore it would technically, not be able to be used by normal bows, since their arrows have to weigh .15 lbs.
But if this is not plausable in your campaign world, then fine, adamantine arrows can fly. (If you can get past the "arrows are ammunition so you can't gain an enhancement bonus from adamantine since adamantine can only give weapons an enhancement bonus." Which you haven't.)
This is a doubly silly example. The buckles are not the significant portion of the armour _when it comes to protection_, so making them out of adamantine would have no impact on the armour's ability to protect. It's just the same as making a spear shaft, but not the head, out of adamantine. As I've said twice already, your example is irrelevant.
Well, are you then saying that
all of the significant portion of armor, when it comes to protection, has to be made out of adamantine? Or only
some of the significant portion, when it comes to protection, has to be made out of adamantine?
If it's the first, then does studded leather get an enhancement bonus? (Since the leather itself it a significant portion of the armor when it comes to protection.) And if it's the second, then can I make a suit of full plate where only one plate is adamantine and receive the enhancement bonus?
Where on earth did you pull that quote from? It's not in the DMG description of adamantine.
Sorry, that was a quote of mine from a previous post. I was trying to show that using mine interpretation, adamantine leather would be impossible to make because of that interpretation.
So? Your point was that the "rules" prev
ent adamantine arrowheads breaking. Since this would require rules for damage taken as well as durability, your point is wrong.
Well actually, they say that adamantine has hardness 20. And if an arrow with a 1" adamantine arrowhead hits a 1" thick adamantine wall, we could plausably argue that both sides would take the same amount of damage, since both are the same material, in equivalent amounts. Namely, 1d8 + 2, or no damage with hardness. Everything else could be houseruled from there. (And I don't see less tough materials doing more damage to the arrowhead than 1d8 + 2)
I'm not saying that "it's magic" is a substitute for the rules. I'm not even saying that "it's magic" is why the rules are wrong. I'm saying that a plausible in-game rationale for why the rules are as they are, is a good thing. Assuming that the people playing the game aren't robotic automatons who have no concept of an in-game reality beyond the rules, that is.
A plausable in-game rationale for why the rules are as they are is only a good thing if they don't contradict those very rules.
And of course, we are not automatons, I often alter the rules to fit my liking. That's the point of RPGing: imagination. However, interpreting rules does not preclude imagination. Just look at the US Supreme Court...
Sheesh. If reusing adamantine arrows really bothers you that much, just slap a massive Craft DC check to affix the head to a new shaft. All the "hardness" thing was, was a handwave to explain to recalcitrant players why these arrows might not be reused. As with such things, multiple handwaves are always possible. Pick one to fit your tastes.
Why do I need a handwave when my interpretation of the rules does not need a handwave?
You need a handwave. And if you feel like sticking a PC with a DC 45 check to stick a piece of metal on a stick, be my guest...
If a rule is ambiguous enough to lend itself to multiple contradictory interpretations, then choosing which interpretation to apply is something that depends on the individual DM's tastes, and hence is by definition a house rule.
By your definition of ambiguous, rolling
initiative is ambiguous, sheesh...
You do know what a contradiction is, right?
Not at all, and even if it did, you could use something else to solve that particular problem.
You ARE channeling Magus_Jerel quite well.
Really, except for the fact that I have admitted being wrong twice already in this thread, and I am not ashamed to do it again, if presented with evidence that my stance is incorrect. Thus far, I do not feel that that has happened. And once all of the points have been covered, I will say, "Let's agree to disagree."
And as for channeling Magus_Jerel:
Oooooooooooooooooommmmmmmmmmmmmmmm...I feeeeel a presenceeeeee.......a spectral visitor from the spirit realm wishes to speak with you, hong..............he says:
"ConcreteBuddha is a moron. He could not of come up with anything as brilliant as having two partial actions in a round. That was pure genius."
