Tom Cashel
First Post
Found it myself:
"A weapon with a special ability must have at least a +1 enhancement bonus."
"A weapon with a special ability must have at least a +1 enhancement bonus."
Lucius Foxhound said:But by the RULES (and this is the rules forum, no?) there is no distinction between a "+2 natural enhancement bonus" and a "+2 enhancement bonus."
Tom Cashel said:Why? You have to have "+1" before you can have "keen"?
Tom Cashel said:Found it myself:
"A weapon with a special ability must have at least a +1 enhancement bonus."
kreynolds said:Yup, but the bonus on adamantine is not a magical enhancement bonus, thus "no" to keen on a nonenhanced adamantine weapon.
Lucius Foxhound said:I dunno... they can't stack, can they? If they could stack, I would say there's a difference. But if natural and magical don't stack, that means they're the same thing, no?
Bonuses of different types always stack. Identical types of bonuses do not stack.
Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses).
kreynolds said:Yeah, this topic goes round and round and round. It doesn't surprise me that it hasn't been addressed in the FAQ though. I don't really think the "adamantine can bypass DR" thing even _needs_ to be addressed in the FAQ, because as far as "official" is concerned, the DMG doesn't say that it can and the MMII specifically says that it can't.
With that said, however, since not everyone own's MMII, perhaps it should indeed be addressed in the FAQ.
Tom Cashel said:The rule that I quoted above says the weapon has to have at least a "+1 enhancement bonus." It doesn't say "magical enhancement bonus."
Tom Cashel said:Therefore, the rules can be read to imply that an adamantine weapon, with its intrinsic "+2 natural enhancement bonus," automatically fulfills the requirements for special abilities (e.g. keen).
Tom Cashel said:I happen to think that this is not intended, but rather a loophole.
Adamantine weapons cannot strike incorporeal creatures, as that requires a magic weapon.Monster Manual, page 6:
An incorporeal creature has no physical body. If can be harmed only by other incorporeal creatures, +1 or better magical weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all non-magical attack forms.