• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adamintium Symbiont rough stages. Help/critiquing welcome

Jakathi

First Post
Adamantine symbiont
Nat Armor: Increases by +6 (hey, its adamantine)
Hive Senses: +6 Spot, +6 listen
Hive Intelligence/Wisdom: at least 10
Hive Strength: boosts hosts strength and dexterity by at least 4 points
All Around Vision: Also granted by Hive. Can't be flanked
Makes bones virtually unbreakable. Even lightsabers have a difficult time cutting through

When its host is incapable of defending itself, the Hive will take the host over in order to get both too safety. Otherwise, the host usually has control. The hive’s main goal is to protect its host anything getting in the way of the hive is usually toast.

Absorb Damage: Symbiotic cells can naturally absorb damage done to host. Absorbs the first 5 damage of any attack, can absorb up to 100 points of damage, "flushes" 20 points a day. Example: On Monday it absorbs 85 points of damage. If it was attacked again that day, it could only absorb 15 more. A day passes. Now, on Tuesday, it has "healed" 20 points, dropping its absorbed damage to 65, and can absorb 35 more (65 + 35 = 100).

Built In Weapon: Can form any edged weapon, as a standard action, to appear in creature's hand. This weapon is adamintium, and so has the natural properties associated with that metal (see DMG).

These abilities would probably be about CR +2, maybe 3. Also, it could only be attached through an immortal or person with regenerative powers, otherwise both host and symbiont would die from the process. Also, the general process is so traumatizing, that most hosts tend to get a kind of amnesia that shatters the memory like broken glass.

NOTE: The symbiont is the supernatural version of the tiny microscopic creatures that form limestone. Instead of Calcium Carbonate, it shell is made up of an adamantine based substance. This is the reason why adamintium is so rare. The symbiont can only exist in very hot places such as the middle of particularly fiery volcanoes. How it can survive inside any host is still a mystery.

Thanks for the help ConnorSB!
*hugs and glomps repeatedly like the nutbar she is.
 

log in or register to remove this ad


Dude-Wolverine with a hive mind. That's bloody scary! The DR-like thing is really cool. What exactly do you mean by "boosts host's strength and dexterity by at least 4 points?" If you are really trying to go for the "Wolverine" thing, which it looks like, you might want to drop the natural armor; I don't think that he had anything like that. Maybe something like DR 5/piercing would be better (bludgeoning and slashing would be deflected off the bones). ECL+2 does seem about right, but I'm not much good at that. Hope this helps.
 

Thanks for the thanks.

Some things:

1. It probably makes sense for the symbiot to boost stats instead of add natural armor, unless the adamantite can actually "Grow" itself into armor, a la the "Built in Weapon" ability. Either way would be cool, but stat boosts are typically easier to judge level boost wise.

2. I like my original idea of the tiny pieces of adamantite spread everywhere "soaking up" damage the host takes, and that there is a daily limit with the adamantite "healing" every day. I think that part is pretty cool. But I like John's suggestion of having it function as Damage Reduction. It would just be a specialized case with limits imposed on the total amount of damage it can absorb. That way it would work stick closer to the core rules, functioning exactly like a mechanic everyone already understands.

But on the other hand, becuase there is the 100 hp limit, it is still a unique thing, and therefore cool. Plus, it sort of makes sense given that the adamantite symbiot is, well, alive. And life does have limits.

Connor

EDIT: This is really ConnorSB. I just forgot to log out of my friend's account once he was finished with the computer. Oops.
 
Last edited:


How does it handle polymorphing/shapechanging? Is it only in one form?

Does it's DR stack with other DR i.e. Barb's?

Does it have regenerative effects, or is that in the damage absorb and flush?
 

in certain cases, the symbiont

can completely envelope the host, protecting both in a skin-tight armor.
Also, the symbiont is kind of fluid, Aka Spawn's armor or Venom's symbiont. but unlike venom's symbiont, it can't mimic clothes or anything like that. it only envelopes the host if it is completely unable to defend his/herself

in one story, i wrote, the symbiont did take it over after the host was captured by a bad-guy. the symbiont got the body away and could actually use some of the hosts abilities (such as shapeshifting) while the host went out of body and used some of its powers to delay the bad-guy's forces.

In this case, both host and symbiont live in a kind of harmony (after a couple of hundred years of working things out) and built up a great deal of trust between the two. This is what i meant by boosting the strength and dexterity. And under normal circumstances it does boost strength, because the host doesn't have to worry about broken bones.
 

i was kind of going for the wolvie thing

I've been sort of playing around with the idea that my character Soralis was the first ah victim of 'unstopable' warrior experiment, only in Shao Kahn's outland. Somehow, the scientist that did wolvie got hold of the experiment notes and access to a deposit of adamintium. He modified the experiment and fused the stuff to wolvie, thinking the guy would be easier to control than Soralis (she was way more powerful than wolvie, they figured someone less powerful would be a bit more docile).

Wrong move.
Wrong move on both counts. It wasn't the fact that Soralis was half-god, half dragon etc. It was the fact that Soralis didn't give up (the underlying human thing) that essentially helped her escape. Same thing goes for wolvie. Human stubborness.
 

anyway, this is the general idea. improvements and critiquing is always welcome

because my understanding of 3e is limited at best.
 

Jakathi said:
This is what i meant by boosting the strength and dexterity. And under normal circumstances it does boost strength, because the host doesn't have to worry about broken bones.


Yeah, but what did you mean by "at least 4?" Is it sometimes +4 dex and +4 strength, and sometimes +6 dex and +4 strength? "at least" is an awfully flexible way of saying it.
 

Into the Woods

Remove ads

Top